Commit Graph

5 Commits

Author SHA1 Message Date
James Price a41694e9a3 validation: Allow interpolate(flat) on integral IO
Produce a warning if the attribute is missing for integral vertex
outputs or fragment inputs. This will become an error in the future,
as per the WGSL spec.

Add the attribute to E2E tests.

Bug: tint:1224
Change-Id: Ia1f353f36cb7db516cf9e8b4877423dec3b3e711
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/67160
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2021-10-21 23:08:44 +00:00
James Price a5d73ce965 transform/shader_io: Generate a wrapper function
This is a major reworking of this transform. The old transform code
was getting unwieldy, with part of the complication coming from the
handling of multiple return statements. By generating a wrapper
function instead, we can avoid a lot of this complexity.

The original entry point function is stripped of all shader IO
attributes (as well as `stage` and `workgroup_size`), but the body is
left unmodified. A new entry point wrapper function is introduced
which calls the original function, packing/unpacking the shader inputs
as necessary, and propagates the result to the corresponding shader
outputs.

The new code has been refactored to use a state object with the
different parts of the transform split into separate functions, which
makes it much more manageable.

Fixed: tint:1076
Bug: tint:920
Change-Id: I3490a0ea7a3509a4e198ce730e476516649d8d96
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60521
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-04 22:15:28 +00:00
Ben Clayton 2bb45389b7 writer/hlsl: Zero initialize with (T) 0
For structures and arrays.
This behaves identically to the per-element zero-initialization, but can be significantly less verbose.

Change-Id: I380ef86f16c2b3f37a9de2820e707f368955b761
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56764
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: David Neto <dneto@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2021-07-02 19:27:42 +00:00
James Price d18f2e0d6e writer/spirv: Do not add Flat to fragment outputs
Use the sanitizer to add the decoration only to the variables that are
vertex outputs and fragment inputs.

Bug: dawn:963, tint:746
Change-Id: I1b91cf3550fb3c6f583d69e822444534a576e0cd
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56460
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
2021-06-29 18:05:25 +00:00
James Price 5ea0fe00bf writer/spirv: Add Flat decoration to integers
Vulkan requires that shader inputs/outputs that are integers must be
decorated with Flat.

Bug: tint:746, dawn:956
Change-Id: I648451b9aa559d08415bada904dee5f9d1e4e60f
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/56400
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2021-06-29 13:36:05 +00:00