18 Commits

Author SHA1 Message Date
Bryan Bernhart
cb859a2037 Reland "D3D12: Stage BindGroups on CPU descriptor heaps."
This reverts commit c7f454c24191131eb29b8f33f0e9d5b1702fd289
and relands commit 2479860e4bb0ef5a12d269557a088bace53f0f30.

> D3D12: Stage BindGroups on CPU descriptor heaps.
>
> Instead of directly populating GPU heaps, pre-encoded
> BindGroups are staged on CPU heaps then copied over
> to the GPU. Non-shader visible allocators are stored
> on the BGL, which hands out fixed-size chunks to
> simplify memory managment. To enable memory re-use,
> CPU allocations are tied to the lifetime of BindGroup
> objects.

Reason for revert: We can reland this CL now that the CTS suppression merged.

Note: Adds validation to ensure binding size > 0.

Bug: dawn:155
Bug: dawn:375
Change-Id: I75b9773bbb7c70bcea803a7ad8b6480d21ea90f7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18904
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
2020-04-06 22:07:42 +00:00
Corentin Wallez
c7f454c241 Revert "D3D12: Stage BindGroups on CPU descriptor heaps."
This reverts commit 2479860e4bb0ef5a12d269557a088bace53f0f30.

Reason for revert: Causes WebGPU CTS failures

Original change's description:
> D3D12: Stage BindGroups on CPU descriptor heaps.
> 
> Instead of directly populating GPU heaps, pre-encoded
> BindGroups are staged on CPU heaps then copied over
> to the GPU. Non-shader visible allocators are stored
> on the BGL, which hands out fixed-size chunks to
> simplify memory managment. To enable memory re-use,
> CPU allocations are tied to the lifetime of BindGroup
> objects.
> 
> BUG=dawn:155
> 
> Change-Id: I402e6686c96f7450a077c627c8499600979e426c
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18100
> Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
> Reviewed-by: Corentin Wallez <cwallez@chromium.org>

TBR=cwallez@chromium.org,enga@chromium.org,rafael.cintron@microsoft.com,bryan.bernhart@intel.com

# Not skipping CQ checks because original CL landed > 1 day ago.

Bug: dawn:155
Change-Id: I3dfae3e15e2bc21de692513725c9cf3ca38110b5
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18860
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-06 08:16:31 +00:00
Bryan Bernhart
2479860e4b D3D12: Stage BindGroups on CPU descriptor heaps.
Instead of directly populating GPU heaps, pre-encoded
BindGroups are staged on CPU heaps then copied over
to the GPU. Non-shader visible allocators are stored
on the BGL, which hands out fixed-size chunks to
simplify memory managment. To enable memory re-use,
CPU allocations are tied to the lifetime of BindGroup
objects.

BUG=dawn:155

Change-Id: I402e6686c96f7450a077c627c8499600979e426c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18100
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-04-03 16:52:28 +00:00
Austin Eng
ff8b3f4397 Inline CommandAllocator/Iterator
Inlining these hot functions decreases CPU time in perf tests for
DrawCallPerf.Run/Vulkan by roughly 12% (55 to 47ns) and increases
binary size by about 0.16% (~4kB).

Bug: dawn:304
Change-Id: I84e5d011defe88d6f1492dcb54e421c3d1bf099f
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/14000
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-12-10 01:10:27 +00:00
Bryan Bernhart
8d00f5db8f Prevent kMaxHeapSize overflow on 32-bit debug builds.
Uses uint64_t instead of size_t in isPowerOfTwo checks.

BUG=dawn:27

Change-Id: If8bcdcd855d10fd2dc1f42fa18e3defab13a76b0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12500
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-10-21 09:23:09 +00:00
Bryan Bernhart
506ce9bba4 Fix MSVC builder failure with NextPowerOfTwo.
Define behavior of n=0 when compiling on MSVC.

BUG=dawn:27

Change-Id: If9d454833f5b3d8f0183eba2bc5a54f9ca6e56a2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9440
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2019-07-26 11:20:08 +00:00
Bryan Bernhart
40793232d8 Resource Management 1: Math ops
Support 64-bit log2 and power-of-two alignment.

BUG=dawn:27

Change-Id: I2d254e5dda9626a6e26017b0d8e33f5db4c9298d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/9224
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Bryan Bernhart <bryan.bernhart@intel.com>
2019-07-22 21:42:18 +00:00
Corentin Wallez
2d8ba5fac6 Add rendering tests for all color formats
BUG=dawn:128

Change-Id: I32cab39e77847388a7736a51532a1b5c24a0fde7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8684
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-07-12 07:13:41 +00:00
Corentin Wallez
431d618961 Add most WebGPU texture formats on Vulkan
This adds the formats to dawn.json, implements support in the Vulkan
backend and adds tests performing basic sampling checks for all formats.

The R8UnormSrgb and RG8UnormSrgb formats skipped because they are not
required in Vulkan (and RG8UnormSrgb is in fact not supported on the
machine used for developing this CL). A PR will be sent to the WebGPU
repo to remove the from the initial list of formats.

The RG11B10Float and RGB10A2Unorm formats of WebGPU are replaced with
B10GR11Float and A2RGB10Unorm that are the formats exposed by Vulkan. It
is likely that all APIs implement them with components stored in that
order.

Each format except depth-stencil ones is tested by uploading some
interesting texel data and checking that sampling from the texture
produces correct results. The goal is to make sure that backends don't
make a mistake in the giant switch statements. There was no effort made
to check the hardware implementation of the formats.

Tests will later be extended to cover rendering and clearing operations
as well as multisample resolve.

It isn't clear if depth-stencil format will support TRANSFER operations
in WebGPU so these are left untested for now.

BUG=dawn:128

Change-Id: I78ac5bf77b57398155551e6db3de50b478d69452
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8363
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-07-01 09:58:07 +00:00
Rafael Cintron
f54bb68f47 Improve usage of static_casts over reinterpret_casts
Static_casts are prefered over reinterpret_casts for better type
safety

Change-Id: I190cbee293591ebf8ab8035e900c081848eb1f30
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6921
Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2019-05-03 00:58:27 +00:00
Yan, Shaobo
9286adcb0f Add end2end test for all vertex formats
BUG=dawn:41

Change-Id: I37bde37843522a8d7c8b3bea1cb24c0971efd8e2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6340
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Shaobo Yan <shaobo.yan@intel.com>
2019-04-26 15:25:18 +00:00
Corentin Wallez
4a9ef4ee21 Rename the copyright authors from NXT to Dawn 2018-07-18 22:54:06 +02:00
Corentin Wallez
9d01c6c26d Format: src/{common, utils, wire} 2017-11-28 16:18:39 -05:00
Austin Eng
ae48c95306 Add IsAligned helper for values 2017-08-17 15:36:02 -04:00
Austin Eng
98b781527f Add kTextureRowPitchAlignment and Align helper 2017-07-17 17:16:45 -04:00
Austin Eng
8867e5d8df Rename Align to AlignPtr 2017-07-17 17:16:45 -04:00
Corentin Wallez
fd589f3919 Add an internal ASSERT macro
This macro has some advantages over the standard library one:
 - It prints the place where the macro was triggered
 - It "references" the condition even in Release to avoid warnings
 - In release, if possible, it gives compiler hints

It is basically is stripped down version of the ASSERT macros I wrote
for the Daemon engine in src/common/Assert.h

This commit also removes the stray "backend" namespaces for common/
code.
2017-07-10 19:35:21 -04:00
Corentin Wallez
fffe6dfa16 Split backend/common in backend/ and common/
This directory used to contain both the state tracking code for the
backends, and the common utilities that could be used both by the
backends and the rest of the code. Things are now:

 - src/common is utility code for the whole repo
 - src/backend contains libNXT's code
 - src/utils is utility code that we don't want in libNXT

This commit also changes all includes to use global paths from src/
bacause it had to touch a bunch of #include statements anyway.
2017-07-06 17:54:52 -04:00