dawn-cmake/src/dawn_native/d3d12/SwapChainD3D12.h
Corentin Wallez 7be2a71f2b Descriptorize SwapChain.
This also makes SwapChain support WebGPU-style error handling.

BUG=dawn:8

Change-Id: I5a142ae58600445f0f44f6dbe419cb7c3cdc9464
Reviewed-on: https://dawn-review.googlesource.com/c/4660
Reviewed-by: Yunchao He <yunchao.he@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-02-15 11:15:58 +00:00

39 lines
1.2 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#ifndef DAWNNATIVE_D3D12_SWAPCHAIND3D12_H_
#define DAWNNATIVE_D3D12_SWAPCHAIND3D12_H_
#include "dawn_native/SwapChain.h"
namespace dawn_native { namespace d3d12 {
class Device;
class SwapChain : public SwapChainBase {
public:
SwapChain(Device* device, const SwapChainDescriptor* descriptor);
~SwapChain();
protected:
TextureBase* GetNextTextureImpl(const TextureDescriptor* descriptor) override;
void OnBeforePresent(TextureBase* texture) override;
dawn::TextureUsageBit mTextureUsage;
};
}} // namespace dawn_native::d3d12
#endif // DAWNNATIVE_D3D12_SWAPCHAIN_D3D12_H_