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All failures are now SKIP'ed. Bug: tint:1358 Change-Id: If04d57b9e0b71dd877468b5dc277fbff82f36692 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75220 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Ben Clayton <bclayton@google.com> Commit-Queue: Stephen White <senorblanco@chromium.org>
35 lines
512 B
GLSL
35 lines
512 B
GLSL
SKIP: FAILED
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#version 310 es
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precision mediump float;
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struct S {
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vec2 field0;
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uint field1;
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int field2;
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};
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void main_1() {
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uvec2 x_1 = uvec2(3u, 4u);
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uint x_10 = x_1[3u];
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return;
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void tint_symbol() {
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main_1();
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return;
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}
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void main() {
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tint_symbol();
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}
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Error parsing GLSL shader:
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ERROR: 0:12: '[' : vector index out of range '3'
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ERROR: 0:12: '' : compilation terminated
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ERROR: 2 compilation errors. No code generated.
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