Stephen White c1faee9395 Add new GLSL test expectations.
All failures are now SKIP'ed.

Bug: tint:1358
Change-Id: If04d57b9e0b71dd877468b5dc277fbff82f36692
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75220
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-06 15:31:21 +00:00

53 lines
1.2 KiB
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
bool a = false;
a = false;
if ((true & a)) {
x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
} else {
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
}
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
struct tint_symbol_1 {
vec4 x_GLF_color_1;
};
main_out tint_symbol_inner() {
main_1();
main_out tint_symbol_2 = main_out(x_GLF_color);
return tint_symbol_2;
}
tint_symbol_1 tint_symbol() {
main_out inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}
out vec4 x_GLF_color_1;
void main() {
tint_symbol_1 outputs;
outputs = tint_symbol();
x_GLF_color_1 = outputs.x_GLF_color_1;
}
Error parsing GLSL shader:
ERROR: 0:9: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' const bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
ERROR: 0:9: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.