Stephen White c1faee9395 Add new GLSL test expectations.
All failures are now SKIP'ed.

Bug: tint:1358
Change-Id: If04d57b9e0b71dd877468b5dc277fbff82f36692
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75220
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-06 15:31:21 +00:00

100 lines
2.4 KiB
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
struct tint_padded_array_element {
int el;
};
struct buf0 {
tint_padded_array_element x_GLF_uniform_int_values[3];
};
int x_GLF_global_loop_count = 0;
layout (binding = 0) uniform buf0_1 {
tint_padded_array_element x_GLF_uniform_int_values[3];
} x_7;
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
int func_() {
while (true) {
if ((x_GLF_global_loop_count < 100)) {
} else {
break;
}
x_GLF_global_loop_count = (x_GLF_global_loop_count + 1);
int x_78 = x_7.x_GLF_uniform_int_values[0].el;
return x_78;
}
int x_80 = x_7.x_GLF_uniform_int_values[2].el;
return x_80;
}
void main_1() {
int a = 0;
x_GLF_global_loop_count = 0;
while (true) {
x_GLF_global_loop_count = (x_GLF_global_loop_count + 1);
if (false) {
return;
}
{
if ((true & (x_GLF_global_loop_count < 100))) {
} else {
break;
}
}
}
int x_42 = func_();
a = x_42;
int x_43 = a;
int x_45 = x_7.x_GLF_uniform_int_values[2].el;
if ((x_43 == x_45)) {
int x_51 = x_7.x_GLF_uniform_int_values[0].el;
int x_54 = x_7.x_GLF_uniform_int_values[1].el;
int x_57 = x_7.x_GLF_uniform_int_values[1].el;
int x_60 = x_7.x_GLF_uniform_int_values[0].el;
x_GLF_color = vec4(float(x_51), float(x_54), float(x_57), float(x_60));
} else {
int x_64 = x_7.x_GLF_uniform_int_values[1].el;
float x_65 = float(x_64);
x_GLF_color = vec4(x_65, x_65, x_65, x_65);
}
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
struct tint_symbol_1 {
vec4 x_GLF_color_1;
};
main_out tint_symbol_inner() {
main_1();
main_out tint_symbol_2 = main_out(x_GLF_color);
return tint_symbol_2;
}
tint_symbol_1 tint_symbol() {
main_out inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}
out vec4 x_GLF_color_1;
void main() {
tint_symbol_1 outputs;
outputs = tint_symbol();
x_GLF_color_1 = outputs.x_GLF_color_1;
}
Error parsing GLSL shader:
ERROR: 0:40: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' const bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
ERROR: 0:40: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.