Stephen White c1faee9395 Add new GLSL test expectations.
All failures are now SKIP'ed.

Bug: tint:1358
Change-Id: If04d57b9e0b71dd877468b5dc277fbff82f36692
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/75220
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2022-01-06 15:31:21 +00:00

94 lines
2.3 KiB
GLSL

SKIP: FAILED
#version 310 es
precision mediump float;
struct buf0 {
vec2 injectionSwitch;
};
layout (binding = 0) uniform buf0_1 {
vec2 injectionSwitch;
} x_6;
vec4 x_GLF_color = vec4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int k = 0;
int GLF_dead0j = 0;
int donor_replacementGLF_dead0stack[10] = int[10](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
int donor_replacementGLF_dead0top = 0;
int x_54 = 0;
vec4 matrix_b = vec4(0.0f, 0.0f, 0.0f, 0.0f);
int b = 0;
k = 0;
{
for(; (k < 4); k = (k + 1)) {
float x_62 = x_6.injectionSwitch.y;
if ((0.0f > x_62)) {
GLF_dead0j = 1;
while (true) {
int x_13 = donor_replacementGLF_dead0stack[0];
if ((1 <= x_13)) {
} else {
break;
}
}
if (((donor_replacementGLF_dead0top >= 0) & (donor_replacementGLF_dead0top < 9))) {
int x_17 = (donor_replacementGLF_dead0top + 1);
donor_replacementGLF_dead0top = x_17;
x_54 = x_17;
} else {
x_54 = 0;
}
donor_replacementGLF_dead0stack[x_54] = 1;
}
matrix_b = vec4(0.0f, 0.0f, 0.0f, 0.0f);
b = 3;
{
for(; (b >= 0); b = (b - 1)) {
int x_20 = b;
float x_87 = matrix_b[b];
matrix_b[x_20] = (x_87 - 1.0f);
}
}
}
}
x_GLF_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
struct main_out {
vec4 x_GLF_color_1;
};
struct tint_symbol_1 {
vec4 x_GLF_color_1;
};
main_out tint_symbol_inner() {
main_1();
main_out tint_symbol_2 = main_out(x_GLF_color);
return tint_symbol_2;
}
tint_symbol_1 tint_symbol() {
main_out inner_result = tint_symbol_inner();
tint_symbol_1 wrapper_result = tint_symbol_1(vec4(0.0f, 0.0f, 0.0f, 0.0f));
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}
out vec4 x_GLF_color_1;
void main() {
tint_symbol_1 outputs;
outputs = tint_symbol();
x_GLF_color_1 = outputs.x_GLF_color_1;
}
Error parsing GLSL shader:
ERROR: 0:34: '&' : wrong operand types: no operation '&' exists that takes a left-hand operand of type ' temp bool' and a right operand of type ' temp bool' (or there is no acceptable conversion)
ERROR: 0:34: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.