dawn-cmake/test/tint/builtins/gen/literal/textureGatherCompare/60d2d1.wgsl.expected.wgsl

27 lines
602 B
WebGPU Shading Language

@group(1) @binding(0) var arg_0 : texture_depth_cube_array;
@group(1) @binding(1) var arg_1 : sampler_comparison;
fn textureGatherCompare_60d2d1() {
var res : vec4<f32> = textureGatherCompare(arg_0, arg_1, vec3<f32>(1.0f), 1i, 1.0f);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<f32>;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureGatherCompare_60d2d1();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureGatherCompare_60d2d1();
}
@compute @workgroup_size(1)
fn compute_main() {
textureGatherCompare_60d2d1();
}