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BackendGL.cpp
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Add WGPUAdapterProperties and expose it in DawnNative
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2020-01-10 13:28:18 +00:00 |
BackendGL.h
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D3D12: Implement the backend connection and adapter.
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2019-01-30 16:07:48 +00:00 |
BindGroupGL.cpp
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Slab-allocate OpenGL bind groups
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2020-03-13 23:51:50 +00:00 |
BindGroupGL.h
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Slab-allocate OpenGL bind groups
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2020-03-13 23:51:50 +00:00 |
BindGroupLayoutGL.cpp
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Slab-allocate OpenGL bind groups
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2020-03-13 23:51:50 +00:00 |
BindGroupLayoutGL.h
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Slab-allocate OpenGL bind groups
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2020-03-13 23:51:50 +00:00 |
BufferGL.cpp
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Make dawn_native public headers and dawn_wsi use webgpu.h
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2019-10-24 23:55:37 +00:00 |
BufferGL.h
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Resource Management 2: Buffer mapping error handling
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2019-07-23 00:04:59 +00:00 |
CommandBufferGL.cpp
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Fix -Wunreachable-code-break
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2020-04-02 18:09:57 +00:00 |
CommandBufferGL.h
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Remove the "Base" from pure-frontend dawn_native types
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2019-11-13 17:00:37 +00:00 |
ComputePipelineGL.cpp
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Remove indirection for computeStage
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2019-09-05 09:41:17 +00:00 |
ComputePipelineGL.h
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Remove glad and replace it with our own GL header
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2019-06-17 09:17:29 +00:00 |
DeviceGL.cpp
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Make Toggles overriden automatically and device creation
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2020-04-06 16:55:22 +00:00 |
DeviceGL.h
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Add Toggles to disable base vertex and base instance rendering
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2020-02-26 08:24:20 +00:00 |
Forward.h
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Slab-allocate OpenGL bind groups
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2020-03-13 23:51:50 +00:00 |
GLFormat.cpp
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Make dawn_native use the webgpu.h header
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2019-10-23 11:57:41 +00:00 |
GLFormat.h
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Implement most texture formats on OpenGL
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2019-08-02 09:46:58 +00:00 |
NativeSwapChainImplGL.cpp
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Make dawn_native public headers and dawn_wsi use webgpu.h
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2019-10-24 23:55:37 +00:00 |
NativeSwapChainImplGL.h
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Make dawn_native public headers and dawn_wsi use webgpu.h
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2019-10-24 23:55:37 +00:00 |
OpenGLBackend.cpp
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Add WGPUAdapterProperties and expose it in DawnNative
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2020-01-10 13:28:18 +00:00 |
OpenGLFunctions.cpp
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Separate device lost from internal errors.
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2020-04-01 12:07:43 +00:00 |
OpenGLFunctions.h
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Add Toggles to disable base vertex and base instance rendering
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2020-02-26 08:24:20 +00:00 |
PersistentPipelineStateGL.cpp
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OpenGL: Don't use glad to load OpenGL entrypoints
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2019-06-13 10:22:32 +00:00 |
PersistentPipelineStateGL.h
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Remove glad and replace it with our own GL header
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2019-06-17 09:17:29 +00:00 |
PipelineGL.cpp
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Normalize case X : {} break; to case X : { break;}
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2020-04-02 16:45:17 +00:00 |
PipelineGL.h
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OpenGL: Use non-filtering samplers for int/uint texture.
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2019-08-21 13:01:23 +00:00 |
PipelineLayoutGL.cpp
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Convert LayoutBindingInfo to an array of BindingInfos
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2020-03-26 17:22:14 +00:00 |
PipelineLayoutGL.h
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Remove glad and replace it with our own GL header
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2019-06-17 09:17:29 +00:00 |
QueueGL.cpp
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Use enums for trace event categories
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2019-10-28 23:15:40 +00:00 |
QueueGL.h
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Return Dawn result upon submit.
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2019-09-23 21:21:10 +00:00 |
RenderPipelineGL.cpp
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Update naming for vertex state
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2019-11-07 22:23:29 +00:00 |
RenderPipelineGL.h
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Update naming for vertex state
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2019-11-07 22:23:29 +00:00 |
SamplerGL.cpp
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Make dawn_native use the webgpu.h header
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2019-10-23 11:57:41 +00:00 |
SamplerGL.h
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OpenGL: Use non-filtering samplers for int/uint texture.
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2019-08-21 13:01:23 +00:00 |
ShaderModuleGL.cpp
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Support and pack unbounded binding numbers in the BGL
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2020-03-20 21:56:30 +00:00 |
ShaderModuleGL.h
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Refactor ShaderModule creation to use a Builder pattern
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2019-11-14 16:10:45 +00:00 |
SwapChainGL.cpp
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Separate device lost from internal errors.
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2020-04-01 12:07:43 +00:00 |
SwapChainGL.h
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Add the webgpu.h swapchain creation path
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2020-01-23 17:20:38 +00:00 |
TextureGL.cpp
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Fix OpenGL over-eager lazy zero initialization for textures
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2020-03-17 01:51:56 +00:00 |
TextureGL.h
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Fix OpenGL over-eager lazy zero initialization for textures
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2020-03-17 01:51:56 +00:00 |
UtilsGL.cpp
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Make dawn_native use the webgpu.h header
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2019-10-23 11:57:41 +00:00 |
UtilsGL.h
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Make dawn_native use the webgpu.h header
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2019-10-23 11:57:41 +00:00 |
opengl_platform.h
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Remove glad and replace it with our own GL header
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2019-06-17 09:17:29 +00:00 |
supported_extensions.json
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OpenGL: Support B2T and T2T copies with BC formats
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2019-08-22 08:19:13 +00:00 |