dawn-cmake/test/tint/builtins/gen/literal/transpose/06794e.wgsl.expected.glsl
Antonio Maiorano 9ba5f9e2c6 tint: const eval of transpose builtin
Bug: tint:1581
Change-Id: Ia614647bc4a3d24a53d45981ddcdb1c84ea84608
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/111600
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-11-23 23:12:56 +00:00

53 lines
1.0 KiB
GLSL

#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
void transpose_06794e() {
f16mat3 res = f16mat3(f16vec3(1.0hf), f16vec3(1.0hf), f16vec3(1.0hf));
}
vec4 vertex_main() {
transpose_06794e();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
precision mediump float;
void transpose_06794e() {
f16mat3 res = f16mat3(f16vec3(1.0hf), f16vec3(1.0hf), f16vec3(1.0hf));
}
void fragment_main() {
transpose_06794e();
}
void main() {
fragment_main();
return;
}
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
void transpose_06794e() {
f16mat3 res = f16mat3(f16vec3(1.0hf), f16vec3(1.0hf), f16vec3(1.0hf));
}
void compute_main() {
transpose_06794e();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}