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BUG=dawn:22 Change-Id: I602d6a3422b493d199f3fded61ff1666bc2d9d7d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/12702 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org>
46 lines
1.6 KiB
C++
46 lines
1.6 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/DawnTest.h"
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#include "utils/WGPUHelpers.h"
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class DebugMarkerTests : public DawnTest {};
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// Make sure that calling a marker API without a debugging tool attached doesn't cause a failure.
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TEST_P(DebugMarkerTests, NoFailureWithoutDebugToolAttached) {
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utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 4, 4);
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dawn::CommandEncoder encoder = device.CreateCommandEncoder();
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{
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dawn::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
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pass.PushDebugGroup("Event Start");
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pass.InsertDebugMarker("Marker");
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pass.PopDebugGroup();
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pass.EndPass();
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}
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{
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dawn::ComputePassEncoder pass = encoder.BeginComputePass();
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pass.PushDebugGroup("Event Start");
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pass.InsertDebugMarker("Marker");
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pass.PopDebugGroup();
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pass.EndPass();
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}
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dawn::CommandBuffer commands = encoder.Finish();
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queue.Submit(1, &commands);
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}
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DAWN_INSTANTIATE_TEST(DebugMarkerTests, D3D12Backend, MetalBackend, OpenGLBackend, VulkanBackend);
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