CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Dawn Autoroller 0562802757 Roll Tint from 395ec2c4ae to 313ae9e87f (1 revision)
https://dawn.googlesource.com/tint.git/+log/395ec2c4aed8..313ae9e87f37

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/tint-dawn
Please CC dsinclair@google.com on the revert to ensure that a human
is aware of the problem.

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md

Bug: None
Tbr: dsinclair@google.com
Change-Id: I6dbcf3152c8d32167c91730f6f2580e6ea969487
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37682
Reviewed-by: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2021-01-13 20:32:38 +00:00
build_overrides Remove obsolete build flag. 2021-01-11 18:27:52 +00:00
docs docs: Mention to add `use_system_xcode=true` 2020-12-02 15:59:49 +00:00
examples [wgsl]: s/texture_sampled_/texture_ 2021-01-13 20:29:08 +00:00
generator Remove special-casing of device reference/release in the wire 2021-01-13 19:23:48 +00:00
infra/config cr-buildbucket.cfg: Use Windows 10 only for CQ 2021-01-12 15:32:48 +00:00
scripts Add ANGLE to Dawn build. 2021-01-11 15:52:12 +00:00
src [wgsl]: s/texture_sampled_/texture_ 2021-01-13 20:29:08 +00:00
third_party CMake: set DAWN_ENABLE_WGSL to ON by default. 2020-12-09 15:13:57 +00:00
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AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
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CMakeLists.txt Fix typo: vulkan_deps vs. vulkan-deps 2021-01-07 10:35:02 +00:00
CONTRIBUTING.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
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LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
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PRESUBMIT.py Use canned CheckPatchFormatted instead of our own linting 2020-07-15 20:47:57 +00:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md docs: Mention to add `use_system_xcode=true` 2020-12-02 15:59:49 +00:00
codereview.settings Initial CQ configuration 2018-08-23 08:33:35 -04:00
dawn.json Add maxAnisotropy to GPUSamplerDescriptor 2020-12-24 03:11:17 +00:00
dawn_wire.json Add the entry point of CreateReadyRenderPipeline 2020-10-21 04:37:41 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.