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Some now pass, some still fail. If we fix bugs and they begin to pass, we have a better chance of noticing and marking the issues as fixed. Change-Id: I7278f960967a570ccde8865dcf2aa580235559bf Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54062 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: David Neto <dneto@google.com>
17 lines
487 B
WebGPU Shading Language
17 lines
487 B
WebGPU Shading Language
[[group(0), binding(0)]] var Src : texture_storage_2d<r32uint, read>;
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[[group(0), binding(1)]] var Dst : texture_storage_2d<r32uint, write>;
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[[stage(compute)]]
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fn main() {
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var srcValue : vec4<u32>;
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let x_18 : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0));
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srcValue = x_18;
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let x_21 : ptr<function, u32> = &(srcValue.x);
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let x_22 : u32 = *(x_21);
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*(x_21) = (x_22 + bitcast<u32>(1));
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let x_27 : vec4<u32> = srcValue;
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textureStore(Dst, vec2<i32>(0, 0), x_27);
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return;
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}
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