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This also completes the work to resolve the access controls for each storage type. Fixed: tint:846 Change-Id: Iab24057ec14620a2978ec63c4a91ba12d1bc6e9b Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53381 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: James Price <jrprice@google.com>
21 lines
333 B
WebGPU Shading Language
21 lines
333 B
WebGPU Shading Language
fn modf_a54eca() {
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var arg_1 : vec2<f32>;
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var res : vec2<f32> = modf(vec2<f32>(), &(arg_1));
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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modf_a54eca();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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fn fragment_main() {
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modf_a54eca();
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}
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[[stage(compute)]]
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fn compute_main() {
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modf_a54eca();
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}
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