dawn-cmake/test/intrinsics/gen/normalize/9a0aab.wgsl.expected.msl
James Price 9fd3befa17 tools: Return position from generated vertex shaders
This is required to generate valid MSL code, and will soon be
validated by Tint too.

Change-Id: I4c5f5c4ecb1c91131c934de1132217d9f6be1f8e
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53420
Auto-Submit: James Price <jrprice@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-06-04 17:31:48 +00:00

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#include <metal_stdlib>
using namespace metal;
struct tint_symbol {
float4 value [[position]];
};
void normalize_9a0aab() {
float4 res = normalize(float4());
}
vertex tint_symbol vertex_main() {
normalize_9a0aab();
tint_symbol const tint_symbol_1 = {.value=float4()};
return tint_symbol_1;
}
fragment void fragment_main() {
normalize_9a0aab();
return;
}
kernel void compute_main() {
normalize_9a0aab();
return;
}