mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-06-04 05:31:27 +00:00
This is required to generate valid MSL code, and will soon be validated by Tint too. Change-Id: I4c5f5c4ecb1c91131c934de1132217d9f6be1f8e Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53420 Auto-Submit: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
45 lines
1.3 KiB
WebGPU Shading Language
45 lines
1.3 KiB
WebGPU Shading Language
// Copyright 2021 The Tint Authors.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
// File generated by tools/intrinsic-gen
|
|
// using the template:
|
|
// test/intrinsics/intrinsics.wgsl.tmpl
|
|
// and the intrinsic defintion file:
|
|
// src/intrinsics.def
|
|
//
|
|
// Do not modify this file directly
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
[[group(1), binding(0)]] var arg_0: texture_storage_1d<rgba8sint, read>;
|
|
fn textureLoad_c9cc40() {
|
|
var res: vec4<i32> = textureLoad(arg_0, 1);
|
|
}
|
|
|
|
[[stage(vertex)]]
|
|
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
|
textureLoad_c9cc40();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
[[stage(fragment)]]
|
|
fn fragment_main() {
|
|
textureLoad_c9cc40();
|
|
}
|
|
|
|
[[stage(compute)]]
|
|
fn compute_main() {
|
|
textureLoad_c9cc40();
|
|
}
|