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This also completes the work to resolve the access controls for each storage type. Fixed: tint:846 Change-Id: Iab24057ec14620a2978ec63c4a91ba12d1bc6e9b Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/53381 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: Ben Clayton <bclayton@google.com> Reviewed-by: James Price <jrprice@google.com>
14 lines
201 B
WebGPU Shading Language
14 lines
201 B
WebGPU Shading Language
[[block]]
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struct S {
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a : i32;
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};
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[[group(0), binding(0)]]
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var<storage, read_write> v : S;
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[[stage(compute)]]
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fn main() {
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let p : ptr<storage, i32, read_write> = &v.a;
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let use : i32 = *p + 1;
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}
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