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And fix issues where global variables would not be emitted unless they were transitively referenced by an entry point. This change requires crbug.com/tint/697 to be fixed before landing. Change-Id: I712bd9d369e08c9a3cdfb0f114c3609584f91f28 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/54241 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com>
59 lines
1.2 KiB
HLSL
59 lines
1.2 KiB
HLSL
SKIP: FAILED
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Validation Failure:
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struct MyStruct {
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float f1;
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};
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int ret_i32() {
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return 1;
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}
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uint ret_u32() {
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return 1u;
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}
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float ret_f32() {
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return 1.0f;
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}
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MyStruct ret_MyStruct() {
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const MyStruct tint_symbol_1 = {0.0f};
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return tint_symbol_1;
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}
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float[10] ret_MyArray() {
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const float tint_symbol_2[10] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f};
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return tint_symbol_2;
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}
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void var_decls() {
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int v1 = 1;
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uint v2 = 1u;
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float v3 = 1.0f;
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int3 v4 = int3(1, 1, 1);
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uint3 v5 = uint3(1u, 1u, 1u);
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float3 v6 = float3(1.0f, 1.0f, 1.0f);
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float3x3 v7 = float3x3(v6, v6, v6);
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MyStruct v8 = {1.0f};
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float v9[10] = {0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f};
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int v10 = ret_i32();
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uint v11 = ret_u32();
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float v12 = ret_f32();
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MyStruct v13 = ret_MyStruct();
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MyStruct v14 = ret_MyStruct();
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float v15[10] = ret_MyArray();
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}
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struct tint_symbol {
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float4 value : SV_Target0;
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};
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tint_symbol main() {
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const tint_symbol tint_symbol_3 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
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return tint_symbol_3;
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}
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tint_W6AplI:18:24: error: brackets are not allowed here; to declare an array, place the brackets after the name
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float[10] ret_MyArray() {
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~~~~ ^
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[10]
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