dawn-cmake/src/dawn_native/VertexFormat.cpp
Corentin Wallez ec9cf2a85c Rename namespace dawn_native to dawn::native.
But keep a namespace alias to avoid breaking project that depend on the
previous namespace name while they get updated.

Done with through the following steps:

 - git grep -l dawn_native:: | xargs sed -i "" "s/dawn_native::/dawn::native::/g"
 - git grep -l "namespace dawn_native" | xargs sed -i "" "s/namespace dawn_native/namespace dawn::native/g"
 - git cl format
 - Manual fixups in generator/templates (and the addition of
   namespace_case in dawn_json_generator.py).
 - The addition of the namespace alias in DawnNative.h

Bug: dawn:824
Change-Id: I676cc4e3ced2e0e4bab32a0d66d7eaf9537e3f09
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/75982
Reviewed-by: Loko Kung <lokokung@google.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2022-01-12 09:17:35 +00:00

70 lines
3.5 KiB
C++

// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/VertexFormat.h"
#include "common/Assert.h"
#include <array>
namespace dawn::native {
static constexpr std::array<VertexFormatInfo, 31> sVertexFormatTable = {{
//
{wgpu::VertexFormat::Undefined, 0, 0, 0, VertexFormatBaseType::Float},
{wgpu::VertexFormat::Uint8x2, 2, 2, 1, VertexFormatBaseType::Uint},
{wgpu::VertexFormat::Uint8x4, 4, 4, 1, VertexFormatBaseType::Uint},
{wgpu::VertexFormat::Sint8x2, 2, 2, 1, VertexFormatBaseType::Sint},
{wgpu::VertexFormat::Sint8x4, 4, 4, 1, VertexFormatBaseType::Sint},
{wgpu::VertexFormat::Unorm8x2, 2, 2, 1, VertexFormatBaseType::Float},
{wgpu::VertexFormat::Unorm8x4, 4, 4, 1, VertexFormatBaseType::Float},
{wgpu::VertexFormat::Snorm8x2, 2, 2, 1, VertexFormatBaseType::Float},
{wgpu::VertexFormat::Snorm8x4, 4, 4, 1, VertexFormatBaseType::Float},
{wgpu::VertexFormat::Uint16x2, 4, 2, 2, VertexFormatBaseType::Uint},
{wgpu::VertexFormat::Uint16x4, 8, 4, 2, VertexFormatBaseType::Uint},
{wgpu::VertexFormat::Sint16x2, 4, 2, 2, VertexFormatBaseType::Sint},
{wgpu::VertexFormat::Sint16x4, 8, 4, 2, VertexFormatBaseType::Sint},
{wgpu::VertexFormat::Unorm16x2, 4, 2, 2, VertexFormatBaseType::Float},
{wgpu::VertexFormat::Unorm16x4, 8, 4, 2, VertexFormatBaseType::Float},
{wgpu::VertexFormat::Snorm16x2, 4, 2, 2, VertexFormatBaseType::Float},
{wgpu::VertexFormat::Snorm16x4, 8, 4, 2, VertexFormatBaseType::Float},
{wgpu::VertexFormat::Float16x2, 4, 2, 2, VertexFormatBaseType::Float},
{wgpu::VertexFormat::Float16x4, 8, 4, 2, VertexFormatBaseType::Float},
{wgpu::VertexFormat::Float32, 4, 1, 4, VertexFormatBaseType::Float},
{wgpu::VertexFormat::Float32x2, 8, 2, 4, VertexFormatBaseType::Float},
{wgpu::VertexFormat::Float32x3, 12, 3, 4, VertexFormatBaseType::Float},
{wgpu::VertexFormat::Float32x4, 16, 4, 4, VertexFormatBaseType::Float},
{wgpu::VertexFormat::Uint32, 4, 1, 4, VertexFormatBaseType::Uint},
{wgpu::VertexFormat::Uint32x2, 8, 2, 4, VertexFormatBaseType::Uint},
{wgpu::VertexFormat::Uint32x3, 12, 3, 4, VertexFormatBaseType::Uint},
{wgpu::VertexFormat::Uint32x4, 16, 4, 4, VertexFormatBaseType::Uint},
{wgpu::VertexFormat::Sint32, 4, 1, 4, VertexFormatBaseType::Sint},
{wgpu::VertexFormat::Sint32x2, 8, 2, 4, VertexFormatBaseType::Sint},
{wgpu::VertexFormat::Sint32x3, 12, 3, 4, VertexFormatBaseType::Sint},
{wgpu::VertexFormat::Sint32x4, 16, 4, 4, VertexFormatBaseType::Sint},
//
}};
const VertexFormatInfo& GetVertexFormatInfo(wgpu::VertexFormat format) {
ASSERT(format != wgpu::VertexFormat::Undefined);
ASSERT(static_cast<uint32_t>(format) < sVertexFormatTable.size());
ASSERT(sVertexFormatTable[static_cast<uint32_t>(format)].format == format);
return sVertexFormatTable[static_cast<uint32_t>(format)];
}
} // namespace dawn::native