mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-05-16 12:21:35 +00:00
Change-Id: I4706e517608d436fa646537fec9e930ae47d1c40 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/118029 Commit-Queue: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Loko Kung <lokokung@google.com>
546 lines
20 KiB
C++
546 lines
20 KiB
C++
// Copyright 2019 The Dawn Authors
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
|
|
#include <cstring>
|
|
#include <memory>
|
|
#include <string>
|
|
|
|
#include "dawn/tests/DawnTest.h"
|
|
#include "dawn/tests/MockCallback.h"
|
|
#include "dawn/utils/ComboRenderPipelineDescriptor.h"
|
|
#include "dawn/utils/WGPUHelpers.h"
|
|
#include "gmock/gmock.h"
|
|
|
|
using testing::_;
|
|
using testing::Exactly;
|
|
using testing::MockCallback;
|
|
|
|
class MockQueueWorkDoneCallback {
|
|
public:
|
|
MOCK_METHOD(void, Call, (WGPUQueueWorkDoneStatus status, void* userdata));
|
|
};
|
|
|
|
static std::unique_ptr<MockQueueWorkDoneCallback> mockQueueWorkDoneCallback;
|
|
static void ToMockQueueWorkDone(WGPUQueueWorkDoneStatus status, void* userdata) {
|
|
mockQueueWorkDoneCallback->Call(status, userdata);
|
|
}
|
|
|
|
static const int fakeUserData = 0;
|
|
|
|
class DeviceLostTest : public DawnTest {
|
|
protected:
|
|
void SetUp() override {
|
|
DawnTest::SetUp();
|
|
DAWN_TEST_UNSUPPORTED_IF(UsesWire());
|
|
mockQueueWorkDoneCallback = std::make_unique<MockQueueWorkDoneCallback>();
|
|
}
|
|
|
|
void TearDown() override {
|
|
mockQueueWorkDoneCallback = nullptr;
|
|
DawnTest::TearDown();
|
|
}
|
|
|
|
static void MapFailCallback(WGPUBufferMapAsyncStatus status, void* userdata) {
|
|
EXPECT_EQ(WGPUBufferMapAsyncStatus_DeviceLost, status);
|
|
EXPECT_EQ(&fakeUserData, userdata);
|
|
}
|
|
|
|
void MapAsyncAndWait(const wgpu::Buffer& buffer,
|
|
wgpu::MapMode mode,
|
|
size_t offset,
|
|
size_t size) {
|
|
bool done = false;
|
|
buffer.MapAsync(
|
|
mode, offset, size,
|
|
[](WGPUBufferMapAsyncStatus status, void* userdata) {
|
|
ASSERT_EQ(WGPUBufferMapAsyncStatus_Success, status);
|
|
*static_cast<bool*>(userdata) = true;
|
|
},
|
|
&done);
|
|
|
|
while (!done) {
|
|
WaitABit();
|
|
}
|
|
}
|
|
};
|
|
|
|
// Test that DeviceLostCallback is invoked when LostForTestimg is called
|
|
TEST_P(DeviceLostTest, DeviceLostCallbackIsCalled) {
|
|
LoseDeviceForTesting();
|
|
}
|
|
|
|
// Test that submit fails when device is lost
|
|
TEST_P(DeviceLostTest, SubmitFails) {
|
|
wgpu::CommandBuffer commands;
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
commands = encoder.Finish();
|
|
|
|
LoseDeviceForTesting();
|
|
ASSERT_DEVICE_ERROR(queue.Submit(0, &commands));
|
|
}
|
|
|
|
// Test that CreateBindGroupLayout fails when device is lost
|
|
TEST_P(DeviceLostTest, CreateBindGroupLayoutFails) {
|
|
LoseDeviceForTesting();
|
|
|
|
wgpu::BindGroupLayoutEntry entry;
|
|
entry.binding = 0;
|
|
entry.visibility = wgpu::ShaderStage::None;
|
|
entry.buffer.type = wgpu::BufferBindingType::Uniform;
|
|
wgpu::BindGroupLayoutDescriptor descriptor;
|
|
descriptor.entryCount = 1;
|
|
descriptor.entries = &entry;
|
|
ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&descriptor));
|
|
}
|
|
|
|
// Test that GetBindGroupLayout fails when device is lost
|
|
TEST_P(DeviceLostTest, GetBindGroupLayoutFails) {
|
|
wgpu::ShaderModule csModule = utils::CreateShaderModule(device, R"(
|
|
struct UniformBuffer {
|
|
pos : vec4f
|
|
}
|
|
@group(0) @binding(0) var<uniform> ubo : UniformBuffer;
|
|
@compute @workgroup_size(1) fn main() {
|
|
})");
|
|
|
|
wgpu::ComputePipelineDescriptor descriptor;
|
|
descriptor.layout = nullptr;
|
|
descriptor.compute.module = csModule;
|
|
descriptor.compute.entryPoint = "main";
|
|
|
|
wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&descriptor);
|
|
|
|
LoseDeviceForTesting();
|
|
ASSERT_DEVICE_ERROR(pipeline.GetBindGroupLayout(0).Get());
|
|
}
|
|
|
|
// Test that CreateBindGroup fails when device is lost
|
|
TEST_P(DeviceLostTest, CreateBindGroupFails) {
|
|
LoseDeviceForTesting();
|
|
|
|
wgpu::BindGroupEntry entry;
|
|
entry.binding = 0;
|
|
entry.sampler = nullptr;
|
|
entry.textureView = nullptr;
|
|
entry.buffer = nullptr;
|
|
entry.offset = 0;
|
|
entry.size = 0;
|
|
|
|
wgpu::BindGroupDescriptor descriptor;
|
|
descriptor.layout = nullptr;
|
|
descriptor.entryCount = 1;
|
|
descriptor.entries = &entry;
|
|
ASSERT_DEVICE_ERROR(device.CreateBindGroup(&descriptor));
|
|
}
|
|
|
|
// Test that CreatePipelineLayout fails when device is lost
|
|
TEST_P(DeviceLostTest, CreatePipelineLayoutFails) {
|
|
LoseDeviceForTesting();
|
|
|
|
wgpu::PipelineLayoutDescriptor descriptor;
|
|
descriptor.bindGroupLayoutCount = 0;
|
|
descriptor.bindGroupLayouts = nullptr;
|
|
ASSERT_DEVICE_ERROR(device.CreatePipelineLayout(&descriptor));
|
|
}
|
|
|
|
// Tests that CreateRenderBundleEncoder fails when device is lost
|
|
TEST_P(DeviceLostTest, CreateRenderBundleEncoderFails) {
|
|
LoseDeviceForTesting();
|
|
|
|
wgpu::RenderBundleEncoderDescriptor descriptor;
|
|
descriptor.colorFormatsCount = 0;
|
|
descriptor.colorFormats = nullptr;
|
|
ASSERT_DEVICE_ERROR(device.CreateRenderBundleEncoder(&descriptor));
|
|
}
|
|
|
|
// Tests that CreateComputePipeline fails when device is lost
|
|
TEST_P(DeviceLostTest, CreateComputePipelineFails) {
|
|
LoseDeviceForTesting();
|
|
|
|
wgpu::ComputePipelineDescriptor descriptor = {};
|
|
descriptor.layout = nullptr;
|
|
descriptor.compute.module = nullptr;
|
|
ASSERT_DEVICE_ERROR(device.CreateComputePipeline(&descriptor));
|
|
}
|
|
|
|
// Tests that CreateRenderPipeline fails when device is lost
|
|
TEST_P(DeviceLostTest, CreateRenderPipelineFails) {
|
|
LoseDeviceForTesting();
|
|
|
|
utils::ComboRenderPipelineDescriptor descriptor;
|
|
ASSERT_DEVICE_ERROR(device.CreateRenderPipeline(&descriptor));
|
|
}
|
|
|
|
// Tests that CreateSampler fails when device is lost
|
|
TEST_P(DeviceLostTest, CreateSamplerFails) {
|
|
LoseDeviceForTesting();
|
|
|
|
ASSERT_DEVICE_ERROR(device.CreateSampler());
|
|
}
|
|
|
|
// Tests that CreateShaderModule fails when device is lost
|
|
TEST_P(DeviceLostTest, CreateShaderModuleFails) {
|
|
LoseDeviceForTesting();
|
|
|
|
ASSERT_DEVICE_ERROR(utils::CreateShaderModule(device, R"(
|
|
@fragment
|
|
fn main(@location(0) color : vec4f) -> @location(0) vec4f {
|
|
return color;
|
|
})"));
|
|
}
|
|
|
|
// Tests that CreateSwapChain fails when device is lost
|
|
TEST_P(DeviceLostTest, CreateSwapChainFails) {
|
|
LoseDeviceForTesting();
|
|
|
|
wgpu::SwapChainDescriptor descriptor = {};
|
|
ASSERT_DEVICE_ERROR(device.CreateSwapChain(nullptr, &descriptor));
|
|
}
|
|
|
|
// Tests that CreateTexture fails when device is lost
|
|
TEST_P(DeviceLostTest, CreateTextureFails) {
|
|
LoseDeviceForTesting();
|
|
|
|
wgpu::TextureDescriptor descriptor;
|
|
descriptor.size.width = 4;
|
|
descriptor.size.height = 4;
|
|
descriptor.size.depthOrArrayLayers = 1;
|
|
descriptor.mipLevelCount = 1;
|
|
descriptor.dimension = wgpu::TextureDimension::e2D;
|
|
descriptor.usage = wgpu::TextureUsage::RenderAttachment;
|
|
|
|
ASSERT_DEVICE_ERROR(device.CreateTexture(&descriptor));
|
|
}
|
|
|
|
// Test that CreateBuffer fails when device is lost
|
|
TEST_P(DeviceLostTest, CreateBufferFails) {
|
|
LoseDeviceForTesting();
|
|
|
|
wgpu::BufferDescriptor bufferDescriptor;
|
|
bufferDescriptor.size = sizeof(float);
|
|
bufferDescriptor.usage = wgpu::BufferUsage::CopySrc;
|
|
ASSERT_DEVICE_ERROR(device.CreateBuffer(&bufferDescriptor));
|
|
}
|
|
|
|
// Test that buffer.MapAsync for writing fails after device is lost
|
|
TEST_P(DeviceLostTest, BufferMapAsyncFailsForWriting) {
|
|
wgpu::BufferDescriptor bufferDescriptor;
|
|
bufferDescriptor.size = 4;
|
|
bufferDescriptor.usage = wgpu::BufferUsage::MapWrite;
|
|
wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
|
|
|
|
LoseDeviceForTesting();
|
|
ASSERT_DEVICE_ERROR(buffer.MapAsync(wgpu::MapMode::Write, 0, 4, MapFailCallback,
|
|
const_cast<int*>(&fakeUserData)));
|
|
}
|
|
|
|
// Test that BufferMapAsync for writing calls back with device lost status when device lost after
|
|
// mapping
|
|
TEST_P(DeviceLostTest, BufferMapAsyncBeforeLossFailsForWriting) {
|
|
wgpu::BufferDescriptor bufferDescriptor;
|
|
bufferDescriptor.size = 4;
|
|
bufferDescriptor.usage = wgpu::BufferUsage::MapWrite;
|
|
wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
|
|
|
|
buffer.MapAsync(wgpu::MapMode::Write, 0, 4, MapFailCallback, const_cast<int*>(&fakeUserData));
|
|
|
|
LoseDeviceForTesting();
|
|
}
|
|
|
|
// Test that buffer.Unmap fails after device is lost
|
|
TEST_P(DeviceLostTest, BufferUnmapFails) {
|
|
wgpu::BufferDescriptor bufferDescriptor;
|
|
bufferDescriptor.size = sizeof(float);
|
|
bufferDescriptor.usage = wgpu::BufferUsage::MapWrite;
|
|
bufferDescriptor.mappedAtCreation = true;
|
|
wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
|
|
|
|
LoseDeviceForTesting();
|
|
ASSERT_DEVICE_ERROR(buffer.Unmap());
|
|
}
|
|
|
|
// Test that mappedAtCreation fails after device is lost
|
|
TEST_P(DeviceLostTest, CreateBufferMappedAtCreationFails) {
|
|
wgpu::BufferDescriptor bufferDescriptor;
|
|
bufferDescriptor.size = sizeof(float);
|
|
bufferDescriptor.usage = wgpu::BufferUsage::MapWrite;
|
|
bufferDescriptor.mappedAtCreation = true;
|
|
|
|
LoseDeviceForTesting();
|
|
ASSERT_DEVICE_ERROR(device.CreateBuffer(&bufferDescriptor));
|
|
}
|
|
|
|
// Test that BufferMapAsync for reading fails after device is lost
|
|
TEST_P(DeviceLostTest, BufferMapAsyncFailsForReading) {
|
|
wgpu::BufferDescriptor bufferDescriptor;
|
|
bufferDescriptor.size = 4;
|
|
bufferDescriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst;
|
|
|
|
wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
|
|
|
|
LoseDeviceForTesting();
|
|
ASSERT_DEVICE_ERROR(buffer.MapAsync(wgpu::MapMode::Read, 0, 4, MapFailCallback,
|
|
const_cast<int*>(&fakeUserData)));
|
|
}
|
|
|
|
// Test that BufferMapAsync for reading calls back with device lost status when device lost after
|
|
// mapping
|
|
TEST_P(DeviceLostTest, BufferMapAsyncBeforeLossFailsForReading) {
|
|
wgpu::BufferDescriptor bufferDescriptor;
|
|
bufferDescriptor.size = sizeof(float);
|
|
bufferDescriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst;
|
|
|
|
wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
|
|
|
|
buffer.MapAsync(wgpu::MapMode::Read, 0, 4, MapFailCallback, const_cast<int*>(&fakeUserData));
|
|
|
|
LoseDeviceForTesting();
|
|
}
|
|
|
|
// Test that WriteBuffer fails after device is lost
|
|
TEST_P(DeviceLostTest, WriteBufferFails) {
|
|
wgpu::BufferDescriptor bufferDescriptor;
|
|
bufferDescriptor.size = sizeof(float);
|
|
bufferDescriptor.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst;
|
|
|
|
wgpu::Buffer buffer = device.CreateBuffer(&bufferDescriptor);
|
|
|
|
LoseDeviceForTesting();
|
|
float data = 12.0f;
|
|
ASSERT_DEVICE_ERROR(queue.WriteBuffer(buffer, 0, &data, sizeof(data)));
|
|
}
|
|
|
|
// Test it's possible to GetMappedRange on a buffer created mapped after device loss
|
|
TEST_P(DeviceLostTest, GetMappedRange_CreateBufferMappedAtCreationAfterLoss) {
|
|
LoseDeviceForTesting();
|
|
|
|
wgpu::BufferDescriptor desc;
|
|
desc.size = 4;
|
|
desc.usage = wgpu::BufferUsage::CopySrc;
|
|
desc.mappedAtCreation = true;
|
|
ASSERT_DEVICE_ERROR(wgpu::Buffer buffer = device.CreateBuffer(&desc));
|
|
|
|
ASSERT_NE(buffer.GetMappedRange(), nullptr);
|
|
}
|
|
|
|
// Test that device loss doesn't change the result of GetMappedRange, mappedAtCreation version.
|
|
TEST_P(DeviceLostTest, GetMappedRange_CreateBufferMappedAtCreationBeforeLoss) {
|
|
wgpu::BufferDescriptor desc;
|
|
desc.size = 4;
|
|
desc.usage = wgpu::BufferUsage::CopySrc;
|
|
desc.mappedAtCreation = true;
|
|
wgpu::Buffer buffer = device.CreateBuffer(&desc);
|
|
|
|
void* rangeBeforeLoss = buffer.GetMappedRange();
|
|
LoseDeviceForTesting();
|
|
|
|
ASSERT_NE(buffer.GetMappedRange(), nullptr);
|
|
ASSERT_EQ(buffer.GetMappedRange(), rangeBeforeLoss);
|
|
}
|
|
|
|
// Test that device loss doesn't change the result of GetMappedRange, mapping for reading version.
|
|
TEST_P(DeviceLostTest, GetMappedRange_MapAsyncReading) {
|
|
wgpu::BufferDescriptor desc;
|
|
desc.size = 4;
|
|
desc.usage = wgpu::BufferUsage::MapRead | wgpu::BufferUsage::CopyDst;
|
|
wgpu::Buffer buffer = device.CreateBuffer(&desc);
|
|
|
|
MapAsyncAndWait(buffer, wgpu::MapMode::Read, 0, 4);
|
|
queue.Submit(0, nullptr);
|
|
|
|
const void* rangeBeforeLoss = buffer.GetConstMappedRange();
|
|
LoseDeviceForTesting();
|
|
|
|
ASSERT_NE(buffer.GetConstMappedRange(), nullptr);
|
|
ASSERT_EQ(buffer.GetConstMappedRange(), rangeBeforeLoss);
|
|
}
|
|
|
|
// Test that device loss doesn't change the result of GetMappedRange, mapping for writing version.
|
|
TEST_P(DeviceLostTest, GetMappedRange_MapAsyncWriting) {
|
|
wgpu::BufferDescriptor desc;
|
|
desc.size = 4;
|
|
desc.usage = wgpu::BufferUsage::MapWrite | wgpu::BufferUsage::CopySrc;
|
|
wgpu::Buffer buffer = device.CreateBuffer(&desc);
|
|
|
|
MapAsyncAndWait(buffer, wgpu::MapMode::Write, 0, 4);
|
|
queue.Submit(0, nullptr);
|
|
|
|
const void* rangeBeforeLoss = buffer.GetConstMappedRange();
|
|
LoseDeviceForTesting();
|
|
|
|
ASSERT_NE(buffer.GetConstMappedRange(), nullptr);
|
|
ASSERT_EQ(buffer.GetConstMappedRange(), rangeBeforeLoss);
|
|
}
|
|
|
|
// TODO(dawn:929): mapasync read + resolve + loss getmappedrange != nullptr.
|
|
// TODO(dawn:929): mapasync write + resolve + loss getmappedrange != nullptr.
|
|
|
|
// Test that Command Encoder Finish fails when device lost
|
|
TEST_P(DeviceLostTest, CommandEncoderFinishFails) {
|
|
wgpu::CommandBuffer commands;
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
|
|
LoseDeviceForTesting();
|
|
ASSERT_DEVICE_ERROR(encoder.Finish());
|
|
}
|
|
|
|
// Test that QueueOnSubmittedWorkDone fails after device is lost.
|
|
TEST_P(DeviceLostTest, QueueOnSubmittedWorkDoneFails) {
|
|
LoseDeviceForTesting();
|
|
|
|
// callback should have device lost status
|
|
EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_DeviceLost, nullptr))
|
|
.Times(1);
|
|
ASSERT_DEVICE_ERROR(queue.OnSubmittedWorkDone(0, ToMockQueueWorkDone, nullptr));
|
|
}
|
|
|
|
// Test that QueueOnSubmittedWorkDone when the device is lost after calling OnSubmittedWorkDone
|
|
TEST_P(DeviceLostTest, QueueOnSubmittedWorkDoneBeforeLossFails) {
|
|
// callback should have device lost status
|
|
EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_DeviceLost, nullptr))
|
|
.Times(1);
|
|
queue.OnSubmittedWorkDone(0, ToMockQueueWorkDone, nullptr);
|
|
|
|
LoseDeviceForTesting();
|
|
}
|
|
|
|
// Test that LostForTesting can only be called on one time
|
|
TEST_P(DeviceLostTest, LoseDeviceForTestingOnce) {
|
|
// First LoseDeviceForTesting call should occur normally. The callback is already set in SetUp.
|
|
LoseDeviceForTesting();
|
|
|
|
// Second LoseDeviceForTesting call should result in no callbacks. Note we also reset the
|
|
// callback first since by default the device clears the callback after the device is lost.
|
|
device.SetDeviceLostCallback(mDeviceLostCallback.Callback(),
|
|
mDeviceLostCallback.MakeUserdata(device.Get()));
|
|
EXPECT_CALL(mDeviceLostCallback, Call(WGPUDeviceLostReason_Undefined, testing::_, device.Get()))
|
|
.Times(0);
|
|
device.ForceLoss(wgpu::DeviceLostReason::Undefined, "Device lost for testing");
|
|
FlushWire();
|
|
testing::Mock::VerifyAndClearExpectations(&mDeviceLostCallback);
|
|
}
|
|
|
|
TEST_P(DeviceLostTest, DeviceLostDoesntCallUncapturedError) {
|
|
// Since the device has a default error callback set that fails if it is called, we just need
|
|
// to lose the device and verify no failures.
|
|
LoseDeviceForTesting();
|
|
}
|
|
|
|
// Test that WGPUCreatePipelineAsyncStatus_DeviceLost can be correctly returned when device is lost
|
|
// before the callback of Create*PipelineAsync() is called.
|
|
TEST_P(DeviceLostTest, DeviceLostBeforeCreatePipelineAsyncCallback) {
|
|
wgpu::ShaderModule csModule = utils::CreateShaderModule(device, R"(
|
|
@compute @workgroup_size(1) fn main() {
|
|
})");
|
|
|
|
wgpu::ComputePipelineDescriptor descriptor;
|
|
descriptor.compute.module = csModule;
|
|
descriptor.compute.entryPoint = "main";
|
|
|
|
auto callback = [](WGPUCreatePipelineAsyncStatus status, WGPUComputePipeline returnPipeline,
|
|
const char* message, void* userdata) {
|
|
EXPECT_EQ(WGPUCreatePipelineAsyncStatus::WGPUCreatePipelineAsyncStatus_DeviceLost, status);
|
|
};
|
|
|
|
device.CreateComputePipelineAsync(&descriptor, callback, nullptr);
|
|
LoseDeviceForTesting();
|
|
}
|
|
|
|
// This is a regression test for crbug.com/1212385 where Dawn didn't clean up all
|
|
// references to bind group layouts such that the cache was non-empty at the end
|
|
// of shut down.
|
|
TEST_P(DeviceLostTest, FreeBindGroupAfterDeviceLossWithPendingCommands) {
|
|
wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
|
|
device, {{0, wgpu::ShaderStage::Fragment, wgpu::BufferBindingType::Storage}});
|
|
|
|
wgpu::BufferDescriptor bufferDesc;
|
|
bufferDesc.size = sizeof(float);
|
|
bufferDesc.usage = wgpu::BufferUsage::Storage;
|
|
wgpu::Buffer buffer = device.CreateBuffer(&bufferDesc);
|
|
|
|
wgpu::BindGroup bg = utils::MakeBindGroup(device, bgl, {{0, buffer, 0, sizeof(float)}});
|
|
|
|
// Advance the pending command serial. We only a need a couple of these to repro the bug,
|
|
// but include extra so this does not become a change-detecting test if the specific serial
|
|
// value is sensitive.
|
|
queue.Submit(0, nullptr);
|
|
queue.Submit(0, nullptr);
|
|
queue.Submit(0, nullptr);
|
|
queue.Submit(0, nullptr);
|
|
queue.Submit(0, nullptr);
|
|
queue.Submit(0, nullptr);
|
|
|
|
LoseDeviceForTesting();
|
|
|
|
// Releasing the bing group places the bind group layout into a queue in the Vulkan backend
|
|
// for recycling of descriptor sets. So, after these release calls there is still one last
|
|
// reference to the BGL which wouldn't be freed until the pending serial passes.
|
|
// Since the device is lost, destruction will clean up immediately without waiting for the
|
|
// serial. The implementation needs to be sure to clear these BGL references. At the end of
|
|
// Device shut down, we ASSERT that the BGL cache is empty.
|
|
bgl = nullptr;
|
|
bg = nullptr;
|
|
}
|
|
|
|
// This is a regression test for crbug.com/1365011 where ending a render pass with an indirect draw
|
|
// in it after the device is lost would cause render commands to be leaked.
|
|
TEST_P(DeviceLostTest, DeviceLostInRenderPassWithDrawIndirect) {
|
|
utils::BasicRenderPass renderPass = utils::CreateBasicRenderPass(device, 4u, 4u);
|
|
utils::ComboRenderPipelineDescriptor desc;
|
|
desc.vertex.module = utils::CreateShaderModule(device, R"(
|
|
@vertex fn main(@builtin(vertex_index) i : u32) -> @builtin(position) vec4f {
|
|
var pos = array(
|
|
vec2f(-1.0, -1.0),
|
|
vec2f(3.0, -1.0),
|
|
vec2f(-1.0, 3.0));
|
|
return vec4f(pos[i], 0.0, 1.0);
|
|
}
|
|
)");
|
|
desc.cFragment.module = utils::CreateShaderModule(device, R"(
|
|
@fragment fn main() -> @location(0) vec4f {
|
|
return vec4f(0.0, 1.0, 0.0, 1.0);
|
|
}
|
|
)");
|
|
desc.cTargets[0].format = renderPass.colorFormat;
|
|
wgpu::Buffer indirectBuffer =
|
|
utils::CreateBufferFromData<uint32_t>(device, wgpu::BufferUsage::Indirect, {3, 1, 0, 0});
|
|
wgpu::RenderPipeline pipeline = device.CreateRenderPipeline(&desc);
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPass.renderPassInfo);
|
|
pass.SetPipeline(pipeline);
|
|
pass.DrawIndirect(indirectBuffer, 0);
|
|
LoseDeviceForTesting();
|
|
pass.End();
|
|
}
|
|
|
|
// Attempting to set an object label after device loss should not cause an error.
|
|
TEST_P(DeviceLostTest, SetLabelAfterDeviceLoss) {
|
|
DAWN_TEST_UNSUPPORTED_IF(UsesWire());
|
|
std::string label = "test";
|
|
wgpu::BufferDescriptor descriptor;
|
|
descriptor.size = 4;
|
|
descriptor.usage = wgpu::BufferUsage::Uniform;
|
|
wgpu::Buffer buffer = device.CreateBuffer(&descriptor);
|
|
LoseDeviceForTesting();
|
|
buffer.SetLabel(label.c_str());
|
|
}
|
|
|
|
DAWN_INSTANTIATE_TEST(DeviceLostTest,
|
|
D3D12Backend(),
|
|
MetalBackend(),
|
|
NullBackend(),
|
|
OpenGLBackend(),
|
|
OpenGLESBackend(),
|
|
VulkanBackend());
|