75 lines
2.4 KiB
Plaintext
75 lines
2.4 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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struct tint_padded_array_element {
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/* 0x0000 */ uint el;
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/* 0x0004 */ int8_t tint_pad[12];
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};
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struct tint_array_wrapper {
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/* 0x0000 */ tint_padded_array_element arr[1];
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};
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struct buf2 {
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/* 0x0000 */ tint_array_wrapper x_GLF_uniform_uint_values;
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};
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struct tint_padded_array_element_1 {
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/* 0x0000 */ float el;
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/* 0x0004 */ int8_t tint_pad_1[12];
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};
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struct tint_array_wrapper_1 {
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/* 0x0000 */ tint_padded_array_element_1 arr[1];
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};
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struct buf1 {
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/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
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};
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struct tint_padded_array_element_2 {
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/* 0x0000 */ int el;
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/* 0x0004 */ int8_t tint_pad_2[12];
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};
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struct tint_array_wrapper_2 {
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/* 0x0000 */ tint_padded_array_element_2 arr[2];
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};
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struct buf0 {
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/* 0x0000 */ tint_array_wrapper_2 x_GLF_uniform_int_values;
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};
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 x_GLF_color_1 [[color(0)]];
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};
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void main_1(constant buf2& x_6, constant buf1& x_8, constant buf0& x_10, thread float4* const tint_symbol_3) {
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float f = 0.0f;
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uint const x_36 = x_6.x_GLF_uniform_uint_values.arr[0].el;
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f = as_type<float>(max(100u, x_36));
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float const x_39 = f;
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float const x_41 = x_8.x_GLF_uniform_float_values.arr[0].el;
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if ((x_39 == x_41)) {
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int const x_47 = x_10.x_GLF_uniform_int_values.arr[0].el;
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int const x_50 = x_10.x_GLF_uniform_int_values.arr[1].el;
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int const x_53 = x_10.x_GLF_uniform_int_values.arr[1].el;
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int const x_56 = x_10.x_GLF_uniform_int_values.arr[0].el;
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*(tint_symbol_3) = float4(float(x_47), float(x_50), float(x_53), float(x_56));
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} else {
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int const x_60 = x_10.x_GLF_uniform_int_values.arr[1].el;
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float const x_61 = float(x_60);
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*(tint_symbol_3) = float4(x_61, x_61, x_61, x_61);
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}
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return;
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}
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main_out tint_symbol_inner(constant buf2& x_6, constant buf1& x_8, constant buf0& x_10, thread float4* const tint_symbol_4) {
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main_1(x_6, x_8, x_10, tint_symbol_4);
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main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
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return tint_symbol_2;
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}
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fragment tint_symbol_1 tint_symbol(constant buf2& x_6 [[buffer(2)]], constant buf1& x_8 [[buffer(1)]], constant buf0& x_10 [[buffer(0)]]) {
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thread float4 tint_symbol_5 = 0.0f;
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main_out const inner_result = tint_symbol_inner(x_6, x_8, x_10, &(tint_symbol_5));
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tint_symbol_1 wrapper_result = {};
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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