dawn-cmake/test/intrinsics/gen/clamp/1a32e3.wgsl.expected.wgsl

20 lines
329 B
WebGPU Shading Language

fn clamp_1a32e3() {
var res : vec4<i32> = clamp(vec4<i32>(), vec4<i32>(), vec4<i32>());
}
[[stage(vertex)]]
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
clamp_1a32e3();
return vec4<f32>();
}
[[stage(fragment)]]
fn fragment_main() {
clamp_1a32e3();
}
[[stage(compute)]]
fn compute_main() {
clamp_1a32e3();
}