20 lines
333 B
WebGPU Shading Language
20 lines
333 B
WebGPU Shading Language
fn reverseBits_a6ccd4() {
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var res : vec3<u32> = reverseBits(vec3<u32>());
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}
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[[stage(vertex)]]
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fn vertex_main() -> [[builtin(position)]] vec4<f32> {
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reverseBits_a6ccd4();
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return vec4<f32>();
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}
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[[stage(fragment)]]
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fn fragment_main() {
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reverseBits_a6ccd4();
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}
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[[stage(compute)]]
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fn compute_main() {
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reverseBits_a6ccd4();
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}
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