dawn-cmake/test/tint/builtins/atomics/from_gen/literal/atomicAdd
Peng Huang c00ff7f3c7 [tint] do not emit space for binding group 0
D3D11 only supports HLSL SM5.0 which doesn't support `space`
(binding group in WGSL). So for D3D11, only one binding group will be
used, and tint will not emit `space` for HLSL, so shaders can be used
with D3D11.

Bug: dawn:1705
Change-Id: Ie0e9868137f10762c5243e188d76f5e41879c2bc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/125080
Commit-Queue: Peng Huang <penghuang@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
2023-03-31 17:55:19 +00:00
..
storage_i32.spvasm
storage_i32.spvasm.expected.dxc.hlsl
storage_i32.spvasm.expected.fxc.hlsl
storage_i32.spvasm.expected.glsl
storage_i32.spvasm.expected.msl
storage_i32.spvasm.expected.spvasm
storage_i32.spvasm.expected.wgsl
storage_u32.spvasm
storage_u32.spvasm.expected.dxc.hlsl
storage_u32.spvasm.expected.fxc.hlsl
storage_u32.spvasm.expected.glsl
storage_u32.spvasm.expected.msl
storage_u32.spvasm.expected.spvasm
storage_u32.spvasm.expected.wgsl
workgroup_i32.spvasm
workgroup_i32.spvasm.expected.dxc.hlsl
workgroup_i32.spvasm.expected.fxc.hlsl
workgroup_i32.spvasm.expected.glsl
workgroup_i32.spvasm.expected.msl
workgroup_i32.spvasm.expected.spvasm
workgroup_i32.spvasm.expected.wgsl
workgroup_u32.spvasm
workgroup_u32.spvasm.expected.dxc.hlsl
workgroup_u32.spvasm.expected.fxc.hlsl
workgroup_u32.spvasm.expected.glsl
workgroup_u32.spvasm.expected.msl
workgroup_u32.spvasm.expected.spvasm
workgroup_u32.spvasm.expected.wgsl