CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Austin Eng 096ce5936a Move Adapter toggles from PhysicalDevice to Adapter
Bug: dawn:1774
Change-Id: I25a4040af929b5dc49ad481f85a067e427b97424
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132267
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2023-05-11 17:10:28 +00:00
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generator Renames C++ object Release function to MoveToCHandle. 2023-05-10 23:48:22 +00:00
include [tint] Move AST transforms to a subdirectory 2023-05-11 13:10:59 +00:00
infra Kokoro: Fix windows builds 2023-02-05 10:52:57 +00:00
scripts d3d11: compile d3d11 backend in chromium build 2023-05-03 23:42:25 +00:00
src Move Adapter toggles from PhysicalDevice to Adapter 2023-05-11 17:10:28 +00:00
test test/tint: Fix spvasm expectation 2023-05-09 20:09:58 +00:00
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dawn.json Add FeatureLevel to AdapterBase; implement Compat. 2023-05-06 01:26:25 +00:00
dawn_wire.json Add Device::GetSupportedSurfaceUsage() method. 2023-04-20 20:42:05 +00:00
go.mod Improvements to tint perfmon 2023-04-28 09:25:44 +00:00
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README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.