dawn-cmake/test/tint/builtins/gen/var/firstTrailingBit/3a2acc.wgsl.expected.msl

51 lines
1.3 KiB
Plaintext

#include <metal_stdlib>
using namespace metal;
int tint_first_trailing_bit(int v) {
uint x = uint(v);
uint const b16 = select(16u, 0u, bool((x & 65535u)));
x = (x >> b16);
uint const b8 = select(8u, 0u, bool((x & 255u)));
x = (x >> b8);
uint const b4 = select(4u, 0u, bool((x & 15u)));
x = (x >> b4);
uint const b2 = select(2u, 0u, bool((x & 3u)));
x = (x >> b2);
uint const b1 = select(1u, 0u, bool((x & 1u)));
uint const is_zero = select(0u, 4294967295u, (x == 0u));
return int((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
void firstTrailingBit_3a2acc(device int* const tint_symbol_1) {
int arg_0 = 1;
int res = tint_first_trailing_bit(arg_0);
*(tint_symbol_1) = res;
}
struct tint_symbol {
float4 value [[position]];
};
float4 vertex_main_inner(device int* const tint_symbol_2) {
firstTrailingBit_3a2acc(tint_symbol_2);
return float4(0.0f);
}
vertex tint_symbol vertex_main(device int* tint_symbol_3 [[buffer(0)]]) {
float4 const inner_result = vertex_main_inner(tint_symbol_3);
tint_symbol wrapper_result = {};
wrapper_result.value = inner_result;
return wrapper_result;
}
fragment void fragment_main(device int* tint_symbol_4 [[buffer(0)]]) {
firstTrailingBit_3a2acc(tint_symbol_4);
return;
}
kernel void compute_main(device int* tint_symbol_5 [[buffer(0)]]) {
firstTrailingBit_3a2acc(tint_symbol_5);
return;
}