43 lines
886 B
HLSL
43 lines
886 B
HLSL
struct frexp_result_vec3_f16 {
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vector<float16_t, 3> fract;
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int3 exp;
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};
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frexp_result_vec3_f16 tint_frexp(vector<float16_t, 3> param_0) {
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vector<float16_t, 3> exp;
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vector<float16_t, 3> fract = sign(param_0) * frexp(param_0, exp);
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frexp_result_vec3_f16 result = {fract, int3(exp)};
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return result;
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}
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void frexp_ae4a66() {
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vector<float16_t, 3> arg_0 = (float16_t(1.0h)).xxx;
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frexp_result_vec3_f16 res = tint_frexp(arg_0);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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frexp_ae4a66();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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frexp_ae4a66();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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frexp_ae4a66();
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return;
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}
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