37 lines
1.5 KiB
Plaintext
37 lines
1.5 KiB
Plaintext
#include <metal_stdlib>
|
|
|
|
using namespace metal;
|
|
void textureGather_1bf0ab(texture2d_array<uint, access::sample> tint_symbol_1, sampler tint_symbol_2, device uint4* const tint_symbol_3) {
|
|
float2 arg_3 = float2(1.0f);
|
|
uint arg_4 = 1u;
|
|
uint4 res = tint_symbol_1.gather(tint_symbol_2, arg_3, arg_4, int2(0), component::y);
|
|
*(tint_symbol_3) = res;
|
|
}
|
|
|
|
struct tint_symbol {
|
|
float4 value [[position]];
|
|
};
|
|
|
|
float4 vertex_main_inner(texture2d_array<uint, access::sample> tint_symbol_4, sampler tint_symbol_5, device uint4* const tint_symbol_6) {
|
|
textureGather_1bf0ab(tint_symbol_4, tint_symbol_5, tint_symbol_6);
|
|
return float4(0.0f);
|
|
}
|
|
|
|
vertex tint_symbol vertex_main(texture2d_array<uint, access::sample> tint_symbol_7 [[texture(0)]], sampler tint_symbol_8 [[sampler(0)]], device uint4* tint_symbol_9 [[buffer(0)]]) {
|
|
float4 const inner_result = vertex_main_inner(tint_symbol_7, tint_symbol_8, tint_symbol_9);
|
|
tint_symbol wrapper_result = {};
|
|
wrapper_result.value = inner_result;
|
|
return wrapper_result;
|
|
}
|
|
|
|
fragment void fragment_main(texture2d_array<uint, access::sample> tint_symbol_10 [[texture(0)]], sampler tint_symbol_11 [[sampler(0)]], device uint4* tint_symbol_12 [[buffer(0)]]) {
|
|
textureGather_1bf0ab(tint_symbol_10, tint_symbol_11, tint_symbol_12);
|
|
return;
|
|
}
|
|
|
|
kernel void compute_main(texture2d_array<uint, access::sample> tint_symbol_13 [[texture(0)]], sampler tint_symbol_14 [[sampler(0)]], device uint4* tint_symbol_15 [[buffer(0)]]) {
|
|
textureGather_1bf0ab(tint_symbol_13, tint_symbol_14, tint_symbol_15);
|
|
return;
|
|
}
|
|
|