dawn-cmake/test/tint/builtins/gen/var/textureGather/788010.wgsl.expected.wgsl

30 lines
618 B
WebGPU Shading Language

@group(1) @binding(1) var arg_1 : texture_cube_array<i32>;
@group(1) @binding(2) var arg_2 : sampler;
fn textureGather_788010() {
const arg_0 = 1i;
var arg_3 = vec3<f32>(1.0f);
var arg_4 = 1u;
var res : vec4<i32> = textureGather(arg_0, arg_1, arg_2, arg_3, arg_4);
prevent_dce = res;
}
@group(2) @binding(0) var<storage, read_write> prevent_dce : vec4<i32>;
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
textureGather_788010();
return vec4<f32>();
}
@fragment
fn fragment_main() {
textureGather_788010();
}
@compute @workgroup_size(1)
fn compute_main() {
textureGather_788010();
}