dawn-cmake/test/tint/builtins/gen/var/textureSampleCompare/dd431d.wgsl.expected.glsl

26 lines
493 B
GLSL

#version 310 es
precision highp float;
uniform highp sampler2DArrayShadow arg_0_arg_1;
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
float inner;
} prevent_dce;
void textureSampleCompare_dd431d() {
vec2 arg_2 = vec2(1.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
float res = texture(arg_0_arg_1, vec4(vec3(arg_2, float(arg_3)), arg_4));
prevent_dce.inner = res;
}
void fragment_main() {
textureSampleCompare_dd431d();
}
void main() {
fragment_main();
return;
}