16 lines
406 B
HLSL
16 lines
406 B
HLSL
Texture2D arg_0 : register(t0, space1);
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SamplerComparisonState arg_1 : register(s1, space1);
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RWByteAddressBuffer prevent_dce : register(u0, space2);
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void textureSampleCompare_dec064() {
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float2 arg_2 = (1.0f).xx;
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float arg_3 = 1.0f;
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float res = arg_0.SampleCmp(arg_1, arg_2, arg_3, (1).xx);
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prevent_dce.Store(0u, asuint(res));
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}
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void fragment_main() {
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textureSampleCompare_dec064();
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return;
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}
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