41 lines
1013 B
HLSL
41 lines
1013 B
HLSL
RWByteAddressBuffer prevent_dce : register(u0, space2);
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void prevent_dce_store(uint offset, matrix<float16_t, 3, 2> value) {
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prevent_dce.Store<vector<float16_t, 2> >((offset + 0u), value[0u]);
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prevent_dce.Store<vector<float16_t, 2> >((offset + 4u), value[1u]);
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prevent_dce.Store<vector<float16_t, 2> >((offset + 8u), value[2u]);
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}
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void transpose_d6faec() {
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matrix<float16_t, 2, 3> arg_0 = matrix<float16_t, 2, 3>((float16_t(1.0h)).xxx, (float16_t(1.0h)).xxx);
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matrix<float16_t, 3, 2> res = transpose(arg_0);
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prevent_dce_store(0u, res);
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}
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struct tint_symbol {
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float4 value : SV_Position;
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};
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float4 vertex_main_inner() {
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transpose_d6faec();
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return (0.0f).xxxx;
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}
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tint_symbol vertex_main() {
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const float4 inner_result = vertex_main_inner();
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tint_symbol wrapper_result = (tint_symbol)0;
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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void fragment_main() {
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transpose_d6faec();
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return;
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}
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[numthreads(1, 1, 1)]
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void compute_main() {
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transpose_d6faec();
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return;
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}
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