59 lines
2.1 KiB
Plaintext
59 lines
2.1 KiB
Plaintext
#include <metal_stdlib>
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using namespace metal;
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template<typename T, size_t N>
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struct tint_array {
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const constant T& operator[](size_t i) const constant { return elements[i]; }
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device T& operator[](size_t i) device { return elements[i]; }
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const device T& operator[](size_t i) const device { return elements[i]; }
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thread T& operator[](size_t i) thread { return elements[i]; }
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const thread T& operator[](size_t i) const thread { return elements[i]; }
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threadgroup T& operator[](size_t i) threadgroup { return elements[i]; }
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const threadgroup T& operator[](size_t i) const threadgroup { return elements[i]; }
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T elements[N];
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};
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struct tint_packed_vec3_f32_array_element {
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/* 0x0000 */ packed_float3 elements;
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/* 0x000c */ tint_array<int8_t, 4> tint_pad;
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};
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void assign_and_preserve_padding(device tint_array<tint_packed_vec3_f32_array_element, 2>* const dest, float2x3 value) {
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(*(dest))[0u].elements = packed_float3(value[0u]);
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(*(dest))[1u].elements = packed_float3(value[1u]);
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}
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void transpose_ed4bdc(device tint_array<tint_packed_vec3_f32_array_element, 2>* const tint_symbol_1) {
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float3x2 arg_0 = float3x2(float2(1.0f), float2(1.0f), float2(1.0f));
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float2x3 res = transpose(arg_0);
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assign_and_preserve_padding(tint_symbol_1, res);
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}
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struct tint_symbol {
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float4 value [[position]];
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};
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float4 vertex_main_inner(device tint_array<tint_packed_vec3_f32_array_element, 2>* const tint_symbol_2) {
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transpose_ed4bdc(tint_symbol_2);
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return float4(0.0f);
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}
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vertex tint_symbol vertex_main(device tint_array<tint_packed_vec3_f32_array_element, 2>* tint_symbol_3 [[buffer(0)]]) {
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float4 const inner_result = vertex_main_inner(tint_symbol_3);
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tint_symbol wrapper_result = {};
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wrapper_result.value = inner_result;
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return wrapper_result;
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}
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fragment void fragment_main(device tint_array<tint_packed_vec3_f32_array_element, 2>* tint_symbol_4 [[buffer(0)]]) {
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transpose_ed4bdc(tint_symbol_4);
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return;
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}
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kernel void compute_main(device tint_array<tint_packed_vec3_f32_array_element, 2>* tint_symbol_5 [[buffer(0)]]) {
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transpose_ed4bdc(tint_symbol_5);
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return;
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}
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