dawn-cmake/test/tint/builtins/gen/literal/pow/e42f20.wgsl.expected.glsl
Antonio Maiorano be96967778 tint: const eval of pow builtin
Bug: tint:1581
Change-Id: I11999f0adbd4b12d362e8f47772ac0a625b8fa68
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/113821
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2022-12-13 16:29:06 +00:00

50 lines
729 B
GLSL

#version 310 es
void pow_e42f20() {
vec3 res = vec3(1.0f);
}
vec4 vertex_main() {
pow_e42f20();
return vec4(0.0f);
}
void main() {
gl_PointSize = 1.0;
vec4 inner_result = vertex_main();
gl_Position = inner_result;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}
#version 310 es
precision mediump float;
void pow_e42f20() {
vec3 res = vec3(1.0f);
}
void fragment_main() {
pow_e42f20();
}
void main() {
fragment_main();
return;
}
#version 310 es
void pow_e42f20() {
vec3 res = vec3(1.0f);
}
void compute_main() {
pow_e42f20();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}