807 lines
24 KiB
Plaintext
807 lines
24 KiB
Plaintext
# Copyright 2018 The Dawn Authors
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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import("scripts/dawn_overrides_with_defaults.gni")
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import("scripts/dawn_features.gni")
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import("//build_overrides/build.gni")
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import("generator/dawn_generator.gni")
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# Use Chromium's dcheck_always_on when available so that we respect it when
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# running tests on the GPU builders
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if (build_with_chromium) {
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import("//build/config/dcheck_always_on.gni")
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} else {
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dcheck_always_on = false
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}
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###############################################################################
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# Common dawn libraries and configs
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###############################################################################
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config("libdawn_public") {
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include_dirs = [
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target_gen_dir,
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"src/include",
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]
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}
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# Executable needs an rpath to find our shared libraries on OSX and Linux
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config("dawn_shared_library_public") {
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if (is_mac) {
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ldflags = [
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"-rpath",
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"@executable_path/",
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]
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}
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if (is_linux) {
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configs = [ "//build/config/gcc:rpath_for_built_shared_libraries" ]
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}
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}
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config("dawn_internal") {
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include_dirs = [ "src" ]
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defines = []
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if (dawn_always_assert || dcheck_always_on || is_debug) {
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defines += [ "DAWN_ENABLE_ASSERTS" ]
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}
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if (dawn_enable_d3d12) {
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defines += [ "DAWN_ENABLE_BACKEND_D3D12" ]
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}
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if (dawn_enable_metal) {
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defines += [ "DAWN_ENABLE_BACKEND_METAL" ]
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}
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if (dawn_enable_null) {
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defines += [ "DAWN_ENABLE_BACKEND_NULL" ]
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}
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if (dawn_enable_opengl) {
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defines += [ "DAWN_ENABLE_BACKEND_OPENGL" ]
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}
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if (dawn_enable_vulkan) {
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defines += [ "DAWN_ENABLE_BACKEND_VULKAN" ]
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}
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configs = [
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":libdawn_public",
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":dawn_shared_library_public",
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]
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# Only internal Dawn targets can use this config, this means only targets in
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# this BUILD.gn file.
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visibility = [ ":*" ]
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}
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static_library("dawn_common") {
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sources = [
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"src/common/Assert.cpp",
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"src/common/Assert.h",
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"src/common/BitSetIterator.h",
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"src/common/Compiler.h",
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"src/common/DynamicLib.cpp",
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"src/common/DynamicLib.h",
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"src/common/HashUtils.h",
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"src/common/Math.cpp",
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"src/common/Math.h",
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"src/common/Platform.h",
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"src/common/Result.h",
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"src/common/Serial.h",
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"src/common/SerialMap.h",
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"src/common/SerialQueue.h",
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"src/common/SerialStorage.h",
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"src/common/SwapChainUtils.h",
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"src/common/vulkan_platform.h",
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"src/common/windows_with_undefs.h",
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]
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configs += [ ":dawn_internal" ]
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deps = [
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":dawn_headers",
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]
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}
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###############################################################################
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# Dawn headers and libdawn.so
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###############################################################################
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dawn_generator("dawn_headers_gen") {
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target = "dawn_headers"
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outputs = [
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"dawn/dawncpp.h",
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"dawn/dawn.h",
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"dawn/dawncpp_traits.h",
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]
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}
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source_set("dawn_headers") {
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public_configs = [ ":libdawn_public" ]
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deps = [
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":dawn_headers_gen",
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]
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sources = get_target_outputs(":dawn_headers_gen")
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sources += [
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"src/include/dawn/EnumClassBitmasks.h",
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"src/include/dawn/dawn_export.h",
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"src/include/dawn/dawn_wsi.h",
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]
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}
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dawn_generator("libdawn_gen") {
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target = "libdawn"
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outputs = [
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"dawn/dawncpp.cpp",
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"dawn/dawn.c",
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]
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}
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config("libdawn_export") {
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defines = [ "DAWN_IMPLEMENTATION" ]
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}
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source_set("libdawn_sources") {
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public_deps = [
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":dawn_headers",
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]
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deps = [
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":libdawn_gen",
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]
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sources = get_target_outputs(":libdawn_gen")
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# Put the export config public so that dependents use the same declspec.
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public_configs = [ ":libdawn_export" ]
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}
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shared_library("libdawn") {
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public_deps = [
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":dawn_headers",
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]
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deps = [
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":libdawn_sources",
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]
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# Tell dependents where to find this shared library
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if (is_mac) {
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ldflags = [
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"-install_name",
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"@rpath/${target_name}.dylib",
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]
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}
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}
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###############################################################################
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# libdawn_native.so
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###############################################################################
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config("libdawn_native_internal") {
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configs = [ ":dawn_internal" ]
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# Suppress warnings that Metal isn't in the deployment target of Chrome
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if (is_mac) {
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cflags_objcc = [ "-Wno-unguarded-availability" ]
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}
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}
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config("libdawn_native_export") {
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defines = [ "DAWN_NATIVE_IMPLEMENTATION" ]
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}
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dawn_generator("libdawn_native_utils_gen") {
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target = "dawn_native_utils"
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outputs = [
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"dawn_native/ProcTable.cpp",
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"dawn_native/dawn_structs_autogen.h",
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"dawn_native/dawn_structs_autogen.cpp",
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"dawn_native/ValidationUtils_autogen.h",
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"dawn_native/ValidationUtils_autogen.cpp",
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]
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}
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# Public libdawn_native headers so they can be publically visible for
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# dependencies of libdawn_native
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source_set("libdawn_native_headers") {
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public_deps = [
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":dawn_headers",
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]
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sources = [
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"src/include/dawn_native/DawnNative.h",
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"src/include/dawn_native/dawn_native_export.h",
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# Include all backend's public headers so that dependencies can include
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# them even when the backends are disabled.
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"src/include/dawn_native/D3D12Backend.h",
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"src/include/dawn_native/MetalBackend.h",
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"src/include/dawn_native/NullBackend.h",
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"src/include/dawn_native/OpenGLBackend.h",
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"src/include/dawn_native/VulkanBackend.h",
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]
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}
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# The meat of the compilation for libdawn_native so that we can cheaply have
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# shared_library / static_library / component versions of it.
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source_set("libdawn_native_sources") {
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deps = [
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":dawn_common",
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":libdawn_native_utils_gen",
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"${dawn_spirv_tools_dir}:spvtools_val",
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"third_party:spirv_cross",
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]
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public_deps = [
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":libdawn_native_headers",
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]
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# Put the export config public so that dependents use the same declspec.
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public_configs = [ ":libdawn_native_export" ]
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configs += [ ":libdawn_native_internal" ]
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libs = []
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sources = get_target_outputs(":libdawn_native_utils_gen")
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sources += [
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"src/dawn_native/BindGroup.cpp",
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"src/dawn_native/BindGroup.h",
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"src/dawn_native/BindGroupLayout.cpp",
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"src/dawn_native/BindGroupLayout.h",
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"src/dawn_native/BlendState.cpp",
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"src/dawn_native/BlendState.h",
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"src/dawn_native/Buffer.cpp",
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"src/dawn_native/Buffer.h",
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"src/dawn_native/Builder.cpp",
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"src/dawn_native/Builder.h",
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"src/dawn_native/CommandAllocator.cpp",
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"src/dawn_native/CommandAllocator.h",
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"src/dawn_native/CommandBuffer.cpp",
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"src/dawn_native/CommandBuffer.h",
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"src/dawn_native/CommandBufferStateTracker.cpp",
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"src/dawn_native/CommandBufferStateTracker.h",
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"src/dawn_native/Commands.cpp",
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"src/dawn_native/Commands.h",
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"src/dawn_native/ComputePassEncoder.cpp",
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"src/dawn_native/ComputePassEncoder.h",
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"src/dawn_native/ComputePipeline.cpp",
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"src/dawn_native/ComputePipeline.h",
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"src/dawn_native/DawnNative.cpp",
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"src/dawn_native/DepthStencilState.cpp",
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"src/dawn_native/DepthStencilState.h",
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"src/dawn_native/Device.cpp",
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"src/dawn_native/Device.h",
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"src/dawn_native/Error.cpp",
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"src/dawn_native/Error.h",
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"src/dawn_native/ErrorData.cpp",
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"src/dawn_native/ErrorData.h",
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"src/dawn_native/Fence.cpp",
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"src/dawn_native/Fence.h",
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"src/dawn_native/FenceSignalTracker.cpp",
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"src/dawn_native/FenceSignalTracker.h",
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"src/dawn_native/Forward.h",
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"src/dawn_native/InputState.cpp",
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"src/dawn_native/InputState.h",
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"src/dawn_native/ObjectBase.cpp",
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"src/dawn_native/ObjectBase.h",
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"src/dawn_native/PassResourceUsage.h",
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"src/dawn_native/PerStage.cpp",
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"src/dawn_native/PerStage.h",
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"src/dawn_native/Pipeline.cpp",
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"src/dawn_native/Pipeline.h",
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"src/dawn_native/PipelineLayout.cpp",
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"src/dawn_native/PipelineLayout.h",
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"src/dawn_native/ProgrammablePassEncoder.cpp",
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"src/dawn_native/ProgrammablePassEncoder.h",
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"src/dawn_native/Queue.cpp",
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"src/dawn_native/Queue.h",
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"src/dawn_native/RefCounted.cpp",
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"src/dawn_native/RefCounted.h",
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"src/dawn_native/RenderPassDescriptor.cpp",
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"src/dawn_native/RenderPassDescriptor.h",
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"src/dawn_native/RenderPassEncoder.cpp",
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"src/dawn_native/RenderPassEncoder.h",
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"src/dawn_native/RenderPipeline.cpp",
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"src/dawn_native/RenderPipeline.h",
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"src/dawn_native/Sampler.cpp",
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"src/dawn_native/Sampler.h",
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"src/dawn_native/ShaderModule.cpp",
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"src/dawn_native/ShaderModule.h",
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"src/dawn_native/SwapChain.cpp",
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"src/dawn_native/SwapChain.h",
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"src/dawn_native/Texture.cpp",
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"src/dawn_native/Texture.h",
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"src/dawn_native/ToBackend.h",
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"src/dawn_native/dawn_platform.h",
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]
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if (dawn_enable_d3d12) {
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libs += [ "dxguid.lib" ]
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sources += [
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"src/dawn_native/d3d12/BindGroupD3D12.cpp",
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"src/dawn_native/d3d12/BindGroupD3D12.h",
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"src/dawn_native/d3d12/BindGroupLayoutD3D12.cpp",
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"src/dawn_native/d3d12/BindGroupLayoutD3D12.h",
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"src/dawn_native/d3d12/BlendStateD3D12.cpp",
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"src/dawn_native/d3d12/BlendStateD3D12.h",
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"src/dawn_native/d3d12/BufferD3D12.cpp",
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"src/dawn_native/d3d12/BufferD3D12.h",
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"src/dawn_native/d3d12/CommandAllocatorManager.cpp",
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"src/dawn_native/d3d12/CommandAllocatorManager.h",
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"src/dawn_native/d3d12/CommandBufferD3D12.cpp",
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"src/dawn_native/d3d12/CommandBufferD3D12.h",
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"src/dawn_native/d3d12/ComputePipelineD3D12.cpp",
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"src/dawn_native/d3d12/ComputePipelineD3D12.h",
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"src/dawn_native/d3d12/DepthStencilStateD3D12.cpp",
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"src/dawn_native/d3d12/DepthStencilStateD3D12.h",
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"src/dawn_native/d3d12/DescriptorHeapAllocator.cpp",
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"src/dawn_native/d3d12/DescriptorHeapAllocator.h",
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"src/dawn_native/d3d12/DeviceD3D12.cpp",
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"src/dawn_native/d3d12/DeviceD3D12.h",
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"src/dawn_native/d3d12/Forward.h",
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"src/dawn_native/d3d12/InputStateD3D12.cpp",
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"src/dawn_native/d3d12/InputStateD3D12.h",
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"src/dawn_native/d3d12/NativeSwapChainImplD3D12.cpp",
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"src/dawn_native/d3d12/NativeSwapChainImplD3D12.h",
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"src/dawn_native/d3d12/PipelineLayoutD3D12.cpp",
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"src/dawn_native/d3d12/PipelineLayoutD3D12.h",
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"src/dawn_native/d3d12/PlatformFunctions.cpp",
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"src/dawn_native/d3d12/PlatformFunctions.h",
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"src/dawn_native/d3d12/QueueD3D12.cpp",
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"src/dawn_native/d3d12/QueueD3D12.h",
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"src/dawn_native/d3d12/RenderPassDescriptorD3D12.cpp",
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"src/dawn_native/d3d12/RenderPassDescriptorD3D12.h",
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"src/dawn_native/d3d12/RenderPipelineD3D12.cpp",
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"src/dawn_native/d3d12/RenderPipelineD3D12.h",
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"src/dawn_native/d3d12/ResourceAllocator.cpp",
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"src/dawn_native/d3d12/ResourceAllocator.h",
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"src/dawn_native/d3d12/ResourceUploader.cpp",
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"src/dawn_native/d3d12/ResourceUploader.h",
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"src/dawn_native/d3d12/SamplerD3D12.cpp",
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"src/dawn_native/d3d12/SamplerD3D12.h",
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"src/dawn_native/d3d12/ShaderModuleD3D12.cpp",
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"src/dawn_native/d3d12/ShaderModuleD3D12.h",
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"src/dawn_native/d3d12/SwapChainD3D12.cpp",
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"src/dawn_native/d3d12/SwapChainD3D12.h",
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"src/dawn_native/d3d12/TextureCopySplitter.cpp",
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"src/dawn_native/d3d12/TextureCopySplitter.h",
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"src/dawn_native/d3d12/TextureD3D12.cpp",
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"src/dawn_native/d3d12/TextureD3D12.h",
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"src/dawn_native/d3d12/d3d12_platform.h",
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]
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}
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if (dawn_enable_metal) {
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libs += [
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"Metal.framework",
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"Cocoa.framework",
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"IOKit.framework",
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]
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sources += [
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"src/dawn_native/metal/BlendStateMTL.h",
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"src/dawn_native/metal/BlendStateMTL.mm",
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"src/dawn_native/metal/BufferMTL.h",
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"src/dawn_native/metal/BufferMTL.mm",
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"src/dawn_native/metal/CommandBufferMTL.h",
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"src/dawn_native/metal/CommandBufferMTL.mm",
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"src/dawn_native/metal/ComputePipelineMTL.h",
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"src/dawn_native/metal/ComputePipelineMTL.mm",
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"src/dawn_native/metal/DepthStencilStateMTL.h",
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"src/dawn_native/metal/DepthStencilStateMTL.mm",
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"src/dawn_native/metal/DeviceMTL.h",
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"src/dawn_native/metal/DeviceMTL.mm",
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"src/dawn_native/metal/Forward.h",
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"src/dawn_native/metal/InputStateMTL.h",
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"src/dawn_native/metal/InputStateMTL.mm",
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"src/dawn_native/metal/PipelineLayoutMTL.h",
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"src/dawn_native/metal/PipelineLayoutMTL.mm",
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"src/dawn_native/metal/QueueMTL.h",
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"src/dawn_native/metal/QueueMTL.mm",
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"src/dawn_native/metal/RenderPipelineMTL.h",
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"src/dawn_native/metal/RenderPipelineMTL.mm",
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"src/dawn_native/metal/ResourceUploader.h",
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"src/dawn_native/metal/ResourceUploader.mm",
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"src/dawn_native/metal/SamplerMTL.h",
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"src/dawn_native/metal/SamplerMTL.mm",
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"src/dawn_native/metal/ShaderModuleMTL.h",
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"src/dawn_native/metal/ShaderModuleMTL.mm",
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"src/dawn_native/metal/SwapChainMTL.h",
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"src/dawn_native/metal/SwapChainMTL.mm",
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"src/dawn_native/metal/TextureMTL.h",
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"src/dawn_native/metal/TextureMTL.mm",
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]
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}
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if (dawn_enable_null) {
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sources += [
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"src/dawn_native/null/NullBackend.cpp",
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"src/dawn_native/null/NullBackend.h",
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]
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}
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if (dawn_enable_opengl) {
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deps += [ "third_party:glad" ]
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sources += [
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"src/dawn_native/opengl/BlendStateGL.cpp",
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"src/dawn_native/opengl/BlendStateGL.h",
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"src/dawn_native/opengl/BufferGL.cpp",
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"src/dawn_native/opengl/BufferGL.h",
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"src/dawn_native/opengl/CommandBufferGL.cpp",
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"src/dawn_native/opengl/CommandBufferGL.h",
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"src/dawn_native/opengl/ComputePipelineGL.cpp",
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"src/dawn_native/opengl/ComputePipelineGL.h",
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"src/dawn_native/opengl/DepthStencilStateGL.cpp",
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"src/dawn_native/opengl/DepthStencilStateGL.h",
|
|
"src/dawn_native/opengl/DeviceGL.cpp",
|
|
"src/dawn_native/opengl/DeviceGL.h",
|
|
"src/dawn_native/opengl/Forward.h",
|
|
"src/dawn_native/opengl/InputStateGL.cpp",
|
|
"src/dawn_native/opengl/InputStateGL.h",
|
|
"src/dawn_native/opengl/PersistentPipelineStateGL.cpp",
|
|
"src/dawn_native/opengl/PersistentPipelineStateGL.h",
|
|
"src/dawn_native/opengl/PipelineGL.cpp",
|
|
"src/dawn_native/opengl/PipelineGL.h",
|
|
"src/dawn_native/opengl/PipelineLayoutGL.cpp",
|
|
"src/dawn_native/opengl/PipelineLayoutGL.h",
|
|
"src/dawn_native/opengl/QueueGL.cpp",
|
|
"src/dawn_native/opengl/QueueGL.h",
|
|
"src/dawn_native/opengl/RenderPipelineGL.cpp",
|
|
"src/dawn_native/opengl/RenderPipelineGL.h",
|
|
"src/dawn_native/opengl/SamplerGL.cpp",
|
|
"src/dawn_native/opengl/SamplerGL.h",
|
|
"src/dawn_native/opengl/ShaderModuleGL.cpp",
|
|
"src/dawn_native/opengl/ShaderModuleGL.h",
|
|
"src/dawn_native/opengl/SwapChainGL.cpp",
|
|
"src/dawn_native/opengl/SwapChainGL.h",
|
|
"src/dawn_native/opengl/TextureGL.cpp",
|
|
"src/dawn_native/opengl/TextureGL.h",
|
|
]
|
|
}
|
|
|
|
if (dawn_enable_vulkan) {
|
|
deps += [ "third_party:vulkan_headers" ]
|
|
sources += [
|
|
"src/dawn_native/vulkan/BindGroupLayoutVk.cpp",
|
|
"src/dawn_native/vulkan/BindGroupLayoutVk.h",
|
|
"src/dawn_native/vulkan/BindGroupVk.cpp",
|
|
"src/dawn_native/vulkan/BindGroupVk.h",
|
|
"src/dawn_native/vulkan/BlendStateVk.cpp",
|
|
"src/dawn_native/vulkan/BlendStateVk.h",
|
|
"src/dawn_native/vulkan/BufferUploader.cpp",
|
|
"src/dawn_native/vulkan/BufferUploader.h",
|
|
"src/dawn_native/vulkan/BufferVk.cpp",
|
|
"src/dawn_native/vulkan/BufferVk.h",
|
|
"src/dawn_native/vulkan/CommandBufferVk.cpp",
|
|
"src/dawn_native/vulkan/CommandBufferVk.h",
|
|
"src/dawn_native/vulkan/ComputePipelineVk.cpp",
|
|
"src/dawn_native/vulkan/ComputePipelineVk.h",
|
|
"src/dawn_native/vulkan/DepthStencilStateVk.cpp",
|
|
"src/dawn_native/vulkan/DepthStencilStateVk.h",
|
|
"src/dawn_native/vulkan/DeviceVk.cpp",
|
|
"src/dawn_native/vulkan/DeviceVk.h",
|
|
"src/dawn_native/vulkan/FencedDeleter.cpp",
|
|
"src/dawn_native/vulkan/FencedDeleter.h",
|
|
"src/dawn_native/vulkan/Forward.h",
|
|
"src/dawn_native/vulkan/InputStateVk.cpp",
|
|
"src/dawn_native/vulkan/InputStateVk.h",
|
|
"src/dawn_native/vulkan/MemoryAllocator.cpp",
|
|
"src/dawn_native/vulkan/MemoryAllocator.h",
|
|
"src/dawn_native/vulkan/NativeSwapChainImplVk.cpp",
|
|
"src/dawn_native/vulkan/NativeSwapChainImplVk.h",
|
|
"src/dawn_native/vulkan/PipelineLayoutVk.cpp",
|
|
"src/dawn_native/vulkan/PipelineLayoutVk.h",
|
|
"src/dawn_native/vulkan/QueueVk.cpp",
|
|
"src/dawn_native/vulkan/QueueVk.h",
|
|
"src/dawn_native/vulkan/RenderPassCache.cpp",
|
|
"src/dawn_native/vulkan/RenderPassCache.h",
|
|
"src/dawn_native/vulkan/RenderPassDescriptorVk.cpp",
|
|
"src/dawn_native/vulkan/RenderPassDescriptorVk.h",
|
|
"src/dawn_native/vulkan/RenderPipelineVk.cpp",
|
|
"src/dawn_native/vulkan/RenderPipelineVk.h",
|
|
"src/dawn_native/vulkan/SamplerVk.cpp",
|
|
"src/dawn_native/vulkan/SamplerVk.h",
|
|
"src/dawn_native/vulkan/ShaderModuleVk.cpp",
|
|
"src/dawn_native/vulkan/ShaderModuleVk.h",
|
|
"src/dawn_native/vulkan/SwapChainVk.cpp",
|
|
"src/dawn_native/vulkan/SwapChainVk.h",
|
|
"src/dawn_native/vulkan/TextureVk.cpp",
|
|
"src/dawn_native/vulkan/TextureVk.h",
|
|
"src/dawn_native/vulkan/VulkanFunctions.cpp",
|
|
"src/dawn_native/vulkan/VulkanFunctions.h",
|
|
"src/dawn_native/vulkan/VulkanInfo.cpp",
|
|
"src/dawn_native/vulkan/VulkanInfo.h",
|
|
]
|
|
}
|
|
}
|
|
|
|
# The shared library for libdawn_native for use by samples, tests, etc.
|
|
shared_library("libdawn_native") {
|
|
deps = [
|
|
":libdawn_native_sources",
|
|
]
|
|
|
|
#Make headers publically visible
|
|
public_deps = [
|
|
":libdawn_native_headers",
|
|
]
|
|
public_configs = [ ":libdawn_public" ]
|
|
|
|
# Tell dependents where to find this shared library
|
|
if (is_mac) {
|
|
ldflags = [
|
|
"-install_name",
|
|
"@rpath/${target_name}.dylib",
|
|
]
|
|
}
|
|
}
|
|
|
|
###############################################################################
|
|
# libdawn_wire.so
|
|
###############################################################################
|
|
|
|
# Public libdawn_wire headers so they can be publically visible for
|
|
# dependencies of libdawn_wire
|
|
source_set("libdawn_wire_headers") {
|
|
public_deps = [
|
|
":dawn_headers",
|
|
]
|
|
sources = [
|
|
"src/include/dawn_wire/Wire.h",
|
|
"src/include/dawn_wire/dawn_wire_export.h",
|
|
]
|
|
}
|
|
|
|
config("libdawn_wire_export") {
|
|
defines = [ "DAWN_WIRE_IMPLEMENTATION" ]
|
|
}
|
|
|
|
dawn_generator("libdawn_wire_gen") {
|
|
target = "dawn_wire"
|
|
outputs = [
|
|
"dawn_wire/WireServer.cpp",
|
|
"dawn_wire/WireCmd_autogen.h",
|
|
"dawn_wire/WireClient.cpp",
|
|
"dawn_wire/WireCmd_autogen.cpp",
|
|
]
|
|
}
|
|
|
|
source_set("libdawn_wire_sources") {
|
|
deps = [
|
|
":dawn_common",
|
|
":libdawn_wire_gen",
|
|
":libdawn_wire_headers",
|
|
]
|
|
|
|
configs += [ ":dawn_internal" ]
|
|
sources = get_target_outputs(":libdawn_wire_gen")
|
|
sources += [ "src/dawn_wire/WireCmd.h" ]
|
|
|
|
# Make headers publically visible
|
|
public_deps = [
|
|
":libdawn_wire_headers",
|
|
]
|
|
public_configs = [ ":libdawn_public" ]
|
|
|
|
# Put the export config public so that dependents use the same declspec.
|
|
public_configs += [ ":libdawn_wire_export" ]
|
|
}
|
|
|
|
shared_library("libdawn_wire") {
|
|
deps = [
|
|
":libdawn_wire_sources",
|
|
]
|
|
|
|
# Make headers publically visible
|
|
public_deps = [
|
|
":libdawn_wire_headers",
|
|
]
|
|
public_configs = [ ":libdawn_public" ]
|
|
|
|
# Tell dependents where to find this shared library
|
|
if (is_mac) {
|
|
ldflags = [
|
|
"-install_name",
|
|
"@rpath/${target_name}.dylib",
|
|
]
|
|
}
|
|
}
|
|
|
|
###############################################################################
|
|
# Utils for tests and samples
|
|
###############################################################################
|
|
|
|
static_library("dawn_utils") {
|
|
configs += [ ":dawn_internal" ]
|
|
|
|
sources = [
|
|
"src/utils/BackendBinding.cpp",
|
|
"src/utils/BackendBinding.h",
|
|
"src/utils/DawnHelpers.cpp",
|
|
"src/utils/DawnHelpers.h",
|
|
"src/utils/SystemUtils.cpp",
|
|
"src/utils/SystemUtils.h",
|
|
"src/utils/TerribleCommandBuffer.cpp",
|
|
"src/utils/TerribleCommandBuffer.h",
|
|
]
|
|
deps = [
|
|
":dawn_common",
|
|
":libdawn_native",
|
|
":libdawn_wire",
|
|
"${dawn_shaderc_dir}:libshaderc",
|
|
"third_party:glfw",
|
|
]
|
|
libs = []
|
|
|
|
if (dawn_enable_d3d12) {
|
|
sources += [ "src/utils/D3D12Binding.cpp" ]
|
|
}
|
|
|
|
if (dawn_enable_metal) {
|
|
sources += [ "src/utils/MetalBinding.mm" ]
|
|
libs += [
|
|
"Metal.framework",
|
|
"QuartzCore.framework",
|
|
]
|
|
|
|
# Suppress warnings that Metal isn't in the deployment target of Chrome
|
|
if (is_mac) {
|
|
cflags_objcc = [ "-Wno-unguarded-availability" ]
|
|
}
|
|
}
|
|
|
|
if (dawn_enable_null) {
|
|
sources += [ "src/utils/NullBinding.cpp" ]
|
|
}
|
|
|
|
if (dawn_enable_opengl) {
|
|
sources += [ "src/utils/OpenGLBinding.cpp" ]
|
|
deps += [ "third_party:glad" ]
|
|
}
|
|
|
|
if (dawn_enable_vulkan) {
|
|
sources += [ "src/utils/VulkanBinding.cpp" ]
|
|
deps += [ "third_party:vulkan_headers" ]
|
|
}
|
|
}
|
|
|
|
###############################################################################
|
|
# Dawn test targets
|
|
###############################################################################
|
|
|
|
# FIXME: Temporary proxies until Chrome references src/tests directly.
|
|
group("dawn_unittests") {
|
|
testonly = true
|
|
deps = [
|
|
"src/tests:dawn_unittests",
|
|
]
|
|
}
|
|
|
|
group("dawn_end2end_tests") {
|
|
testonly = true
|
|
deps = [
|
|
"src/tests:dawn_end2end_tests",
|
|
]
|
|
}
|
|
|
|
###############################################################################
|
|
# Dawn samples, only in standalone builds
|
|
###############################################################################
|
|
|
|
if (dawn_standalone) {
|
|
# Static library to contain code and dependencies common to all samples
|
|
static_library("dawn_sample_utils") {
|
|
sources = [
|
|
"examples/SampleUtils.cpp",
|
|
"examples/SampleUtils.h",
|
|
]
|
|
|
|
# Export all of these as public deps so that `gn check` allows includes
|
|
public_deps = [
|
|
":dawn_common",
|
|
":dawn_utils",
|
|
":libdawn",
|
|
":libdawn_native",
|
|
":libdawn_wire",
|
|
"third_party:glfw",
|
|
]
|
|
public_configs = [ ":dawn_internal" ]
|
|
}
|
|
|
|
# Template for samples to avoid listing dawn_sample_utils as a dep every time
|
|
template("dawn_sample") {
|
|
executable(target_name) {
|
|
deps = [
|
|
":dawn_sample_utils",
|
|
]
|
|
forward_variables_from(invoker, "*", [ "deps" ])
|
|
|
|
if (defined(invoker.deps)) {
|
|
deps += invoker.deps
|
|
}
|
|
}
|
|
}
|
|
|
|
dawn_sample("CppHelloTriangle") {
|
|
sources = [
|
|
"examples/CppHelloTriangle.cpp",
|
|
]
|
|
}
|
|
|
|
dawn_sample("CHelloTriangle") {
|
|
sources = [
|
|
"examples/CHelloTriangle.cpp",
|
|
]
|
|
}
|
|
|
|
dawn_sample("ComputeBoids") {
|
|
sources = [
|
|
"examples/ComputeBoids.cpp",
|
|
]
|
|
deps = [
|
|
"third_party:glm",
|
|
]
|
|
}
|
|
|
|
dawn_sample("Animometer") {
|
|
sources = [
|
|
"examples/Animometer.cpp",
|
|
]
|
|
}
|
|
|
|
dawn_sample("CubeReflection") {
|
|
sources = [
|
|
"examples/CubeReflection.cpp",
|
|
]
|
|
deps = [
|
|
"third_party:glm",
|
|
]
|
|
}
|
|
|
|
dawn_sample("glTFViewer") {
|
|
sources = [
|
|
"examples/glTFViewer/Camera.inl",
|
|
"examples/glTFViewer/glTFViewer.cpp",
|
|
]
|
|
deps = [
|
|
"third_party:glm",
|
|
"third_party:tiny_gltf_loader",
|
|
]
|
|
}
|
|
|
|
group("dawn_samples") {
|
|
deps = [
|
|
":Animometer",
|
|
":CHelloTriangle",
|
|
":ComputeBoids",
|
|
":CppHelloTriangle",
|
|
":CubeReflection",
|
|
":glTFViewer",
|
|
]
|
|
}
|
|
}
|
|
|
|
###############################################################################
|
|
# Fuzzers
|
|
###############################################################################
|
|
|
|
group("dawn_fuzzers") {
|
|
testonly = true
|
|
deps = [
|
|
"src/fuzzers:dawn_spirv_cross_glsl_fast_fuzzer",
|
|
"src/fuzzers:dawn_spirv_cross_glsl_full_fuzzer",
|
|
"src/fuzzers:dawn_spirv_cross_hlsl_fast_fuzzer",
|
|
"src/fuzzers:dawn_spirv_cross_hlsl_full_fuzzer",
|
|
"src/fuzzers:dawn_spirv_cross_msl_fast_fuzzer",
|
|
"src/fuzzers:dawn_spirv_cross_msl_full_fuzzer",
|
|
"src/fuzzers:dawn_wire_server_and_frontend_fuzzer",
|
|
]
|
|
}
|