169 lines
6.6 KiB
C++
169 lines
6.6 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_SWAPCHAIN_H_
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#define DAWNNATIVE_SWAPCHAIN_H_
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#include "dawn_native/Error.h"
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#include "dawn_native/Forward.h"
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#include "dawn_native/ObjectBase.h"
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#include "dawn/dawn_wsi.h"
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#include "dawn_native/dawn_platform.h"
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namespace dawn_native {
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MaybeError ValidateSwapChainDescriptor(const DeviceBase* device,
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const Surface* surface,
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const SwapChainDescriptor* descriptor);
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TextureDescriptor GetSwapChainBaseTextureDescriptor(NewSwapChainBase* swapChain);
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class SwapChainBase : public ApiObjectBase {
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public:
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SwapChainBase(DeviceBase* device);
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static SwapChainBase* MakeError(DeviceBase* device);
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ObjectType GetType() const override;
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// Dawn API
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virtual void APIConfigure(wgpu::TextureFormat format,
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wgpu::TextureUsage allowedUsage,
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uint32_t width,
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uint32_t height) = 0;
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virtual TextureViewBase* APIGetCurrentTextureView() = 0;
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virtual void APIPresent() = 0;
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protected:
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SwapChainBase(DeviceBase* device, ObjectBase::ErrorTag tag);
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~SwapChainBase() override;
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};
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// The base class for implementation-based SwapChains that are deprecated.
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class OldSwapChainBase : public SwapChainBase {
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public:
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OldSwapChainBase(DeviceBase* device, const SwapChainDescriptor* descriptor);
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// Dawn API
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void APIConfigure(wgpu::TextureFormat format,
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wgpu::TextureUsage allowedUsage,
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uint32_t width,
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uint32_t height) override;
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TextureViewBase* APIGetCurrentTextureView() override;
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void APIPresent() override;
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protected:
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~OldSwapChainBase() override;
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const DawnSwapChainImplementation& GetImplementation();
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virtual TextureBase* GetNextTextureImpl(const TextureDescriptor*) = 0;
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virtual MaybeError OnBeforePresent(TextureViewBase* view) = 0;
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private:
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MaybeError ValidateConfigure(wgpu::TextureFormat format,
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wgpu::TextureUsage allowedUsage,
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uint32_t width,
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uint32_t height) const;
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MaybeError ValidateGetCurrentTextureView() const;
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MaybeError ValidatePresent() const;
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DawnSwapChainImplementation mImplementation = {};
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wgpu::TextureFormat mFormat = {};
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wgpu::TextureUsage mAllowedUsage;
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uint32_t mWidth = 0;
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uint32_t mHeight = 0;
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Ref<TextureBase> mCurrentTexture;
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Ref<TextureViewBase> mCurrentTextureView;
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};
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// The base class for surface-based SwapChains that aren't ready yet.
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class NewSwapChainBase : public SwapChainBase {
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public:
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NewSwapChainBase(DeviceBase* device,
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Surface* surface,
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const SwapChainDescriptor* descriptor);
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// This is called when the swapchain is detached when one of the following happens:
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//
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// - The surface it is attached to is being destroyed.
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// - The swapchain is being replaced by another one on the surface.
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//
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// Note that the surface has a Ref on the last swapchain that was used on it so the
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// SwapChain destructor will only be called after one of the things above happens.
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//
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// The call for the detaching previous swapchain should be called inside the backend
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// implementation of SwapChains. This is to allow them to acquire any resources before
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// calling detach to make a seamless transition from the previous swapchain.
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//
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// Likewise the call for the swapchain being destroyed must be done in the backend's
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// swapchain's destructor since C++ says it is UB to call virtual methods in the base class
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// destructor.
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void DetachFromSurface();
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void SetIsAttached();
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// Dawn API
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void APIConfigure(wgpu::TextureFormat format,
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wgpu::TextureUsage allowedUsage,
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uint32_t width,
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uint32_t height) override;
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TextureViewBase* APIGetCurrentTextureView() override;
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void APIPresent() override;
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uint32_t GetWidth() const;
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uint32_t GetHeight() const;
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wgpu::TextureFormat GetFormat() const;
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wgpu::TextureUsage GetUsage() const;
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wgpu::PresentMode GetPresentMode() const;
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Surface* GetSurface() const;
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bool IsAttached() const;
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wgpu::BackendType GetBackendType() const;
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protected:
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~NewSwapChainBase() override;
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private:
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bool mAttached;
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uint32_t mWidth;
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uint32_t mHeight;
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wgpu::TextureFormat mFormat;
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wgpu::TextureUsage mUsage;
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wgpu::PresentMode mPresentMode;
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// This is a weak reference to the surface. If the surface is destroyed it will call
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// DetachFromSurface and mSurface will be updated to nullptr.
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Surface* mSurface = nullptr;
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Ref<TextureViewBase> mCurrentTextureView;
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MaybeError ValidatePresent() const;
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MaybeError ValidateGetCurrentTextureView() const;
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// GetCurrentTextureViewImpl and PresentImpl are guaranteed to be called in an interleaved
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// manner, starting with GetCurrentTextureViewImpl.
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// The returned texture view must match the swapchain descriptor exactly.
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virtual ResultOrError<TextureViewBase*> GetCurrentTextureViewImpl() = 0;
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// The call to present must destroy the current view's texture so further access to it are
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// invalid.
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virtual MaybeError PresentImpl() = 0;
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// Guaranteed to be called exactly once during the lifetime of the SwapChain. After it is
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// called no other virtual method can be called.
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virtual void DetachFromSurfaceImpl() = 0;
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};
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} // namespace dawn_native
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#endif // DAWNNATIVE_SWAPCHAIN_H_
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