..
d3d12
Implement readonly depth/stencil attachment on D3D12
2021-11-02 19:53:09 +00:00
metal
Remove deferred BufferLocation updates for drawIndexedIndirect
2021-11-02 18:23:49 +00:00
null
Adds/refactors destroy handling for Buffer and QuerySet.
2021-11-01 23:42:52 +00:00
opengl
Remove deferred BufferLocation updates for drawIndexedIndirect
2021-11-02 18:23:49 +00:00
vulkan
Remove deferred BufferLocation updates for drawIndexedIndirect
2021-11-02 18:23:49 +00:00
Adapter.cpp
Various validation error improvements
2021-10-20 17:42:38 +00:00
Adapter.h
Populate supported Vulkan limits from the backend
2021-10-19 22:52:14 +00:00
AsyncTask.cpp
D3D12: Support creating compute pipeline asynchronously
2021-06-04 05:12:06 +00:00
AsyncTask.h
Triage Dawn TODOs
2021-06-04 22:23:56 +00:00
AttachmentState.cpp
Refactors dawn_native objects for list tracking and adds destroy skeleton API.
2021-09-28 15:40:01 +00:00
AttachmentState.h
Refactors dawn_native objects for list tracking and adds destroy skeleton API.
2021-09-28 15:40:01 +00:00
BUILD.gn
Remove deferred BufferLocation updates for drawIndexedIndirect
2021-11-02 18:23:49 +00:00
BackendConnection.cpp
Various validation error improvements
2021-10-20 17:42:38 +00:00
BackendConnection.h
…
BindGroup.cpp
Reland "Adds destroy handling for simple objects without new backend changes yet."
2021-11-01 18:14:21 +00:00
BindGroup.h
Reland "Adds destroy handling for simple objects without new backend changes yet."
2021-11-01 18:14:21 +00:00
BindGroupLayout.cpp
Reland "Adds destroy handling for simple objects without new backend changes yet."
2021-11-01 18:14:21 +00:00
BindGroupLayout.h
Reland "Adds destroy handling for simple objects without new backend changes yet."
2021-11-01 18:14:21 +00:00
BindGroupTracker.h
Fix bind groups not being applied
2021-08-05 14:45:48 +00:00
BindingInfo.cpp
Improve errors in BindGroupLayout, BindingInfo
2021-10-19 16:14:51 +00:00
BindingInfo.h
Improve errors in BindGroupLayout, BindingInfo
2021-10-19 16:14:51 +00:00
BuddyAllocator.cpp
Triage Dawn TODOs
2021-06-04 22:23:56 +00:00
BuddyAllocator.h
Triage Dawn TODOs
2021-06-04 22:23:56 +00:00
BuddyMemoryAllocator.cpp
…
BuddyMemoryAllocator.h
…
Buffer.cpp
Improve various error messages
2021-11-02 15:39:49 +00:00
Buffer.h
Adds/refactors destroy handling for Buffer and QuerySet.
2021-11-01 23:42:52 +00:00
CMakeLists.txt
Remove deferred BufferLocation updates for drawIndexedIndirect
2021-11-02 18:23:49 +00:00
CachedObject.cpp
…
CachedObject.h
Refactors dawn_native objects for list tracking and adds destroy skeleton API.
2021-09-28 15:40:01 +00:00
CallbackTaskManager.cpp
Implement CallbackTaskManager for Create*PipelineAsync
2021-05-02 03:22:30 +00:00
CallbackTaskManager.h
Implement AsyncWaitableEvent with std::condition_variable
2021-05-27 00:49:03 +00:00
CommandAllocator.cpp
Support flattening multiple CommandAllocators
2021-09-15 18:29:00 +00:00
CommandAllocator.h
Support flattening multiple CommandAllocators
2021-09-15 18:29:00 +00:00
CommandBuffer.cpp
Remove deferred BufferLocation updates for drawIndexedIndirect
2021-11-02 18:23:49 +00:00
CommandBuffer.h
Remove deferred BufferLocation updates for drawIndexedIndirect
2021-11-02 18:23:49 +00:00
CommandBufferStateTracker.cpp
Improve various error messages
2021-11-02 15:39:49 +00:00
CommandBufferStateTracker.h
Implement GPU-based validation for dispatchIndirect
2021-10-29 18:52:33 +00:00
CommandEncoder.cpp
Implement readonly depth/stencil attachment on D3D12
2021-11-02 19:53:09 +00:00
CommandEncoder.h
Remove deferred BufferLocation updates for drawIndexedIndirect
2021-11-02 18:23:49 +00:00
CommandValidation.cpp
Improve validation errors in CommandValidation
2021-10-05 00:34:30 +00:00
CommandValidation.h
Improve validation errors for CopyTextureForBrowser
2021-10-01 17:05:55 +00:00
Commands.cpp
Remove deferred BufferLocation updates for drawIndexedIndirect
2021-11-02 18:23:49 +00:00
Commands.h
Implement readonly depth/stencil attachment on D3D12
2021-11-02 19:53:09 +00:00
CompilationMessages.cpp
Emit tint warning when creating shader module
2021-06-18 13:29:39 +00:00
CompilationMessages.h
Emit tint warning when creating shader module
2021-06-18 13:29:39 +00:00
ComputePassEncoder.cpp
Unmark DispatchIndirect as an unsafe API
2021-11-01 18:01:32 +00:00
ComputePassEncoder.h
Implement GPU-based validation for dispatchIndirect
2021-10-29 18:52:33 +00:00
ComputePipeline.cpp
Reland "Adds destroy handling for simple objects without new backend changes yet."
2021-11-01 18:14:21 +00:00
ComputePipeline.h
Reland "Adds destroy handling for simple objects without new backend changes yet."
2021-11-01 18:14:21 +00:00
CopyTextureForBrowserHelper.cpp
Improve validation errors for CopyTextureForBrowser
2021-10-01 17:05:55 +00:00
CopyTextureForBrowserHelper.h
…
CreatePipelineAsyncTask.cpp
Add trace events on the creation of shader module and pipeline
2021-11-02 03:07:52 +00:00
CreatePipelineAsyncTask.h
Avoid redundant creation of ComputePipelineBase in GetCachedComputePipeline
2021-10-13 00:43:05 +00:00
DawnNative.cpp
Remove "extension"
2021-10-12 13:21:56 +00:00
Device.cpp
Add trace events on the creation of shader module and pipeline
2021-11-02 03:07:52 +00:00
Device.h
Reland "Adds destroy handling for simple objects without new backend changes yet."
2021-11-01 18:14:21 +00:00
DynamicUploader.cpp
Rolling build dependencies for new d3dcompiler_47.dll
2021-06-23 09:22:22 +00:00
DynamicUploader.h
…
EncodingContext.cpp
Improve validation errors for encoders
2021-10-28 00:13:17 +00:00
EncodingContext.h
Improve validation errors for encoders
2021-10-28 00:13:17 +00:00
EnumClassBitmasks.h
…
EnumMaskIterator.h
…
Error.cpp
…
Error.h
Adds destroy handling for BindGroupLayout without new backend changes yet.
2021-10-12 18:53:57 +00:00
ErrorData.cpp
Add debug group logging to validation errors
2021-09-29 19:39:02 +00:00
ErrorData.h
Add debug group logging to validation errors
2021-09-29 19:39:02 +00:00
ErrorInjector.cpp
…
ErrorInjector.h
…
ErrorScope.cpp
Fix all GCC 10 warnings
2021-09-23 17:34:53 +00:00
ErrorScope.h
…
ExternalTexture.cpp
Improve validation errors for CreateExternalTexture
2021-10-01 15:34:25 +00:00
ExternalTexture.h
Refactors dawn_native objects for list tracking and adds destroy skeleton API.
2021-09-28 15:40:01 +00:00
Features.cpp
Make Dawn's feature name casing match WebGPU (- instead of _)
2021-10-11 10:18:09 +00:00
Features.h
Rename "extension" to "feature"
2021-10-04 11:30:02 +00:00
Format.cpp
Rename "extension" to "feature"
2021-10-04 11:30:02 +00:00
Format.h
Make Dawn's feature name casing match WebGPU (- instead of _)
2021-10-11 10:18:09 +00:00
Forward.h
Add FromAPI / ToAPI helpers for dawn_native
2021-10-27 19:07:37 +00:00
IndirectDrawMetadata.cpp
Remove deferred BufferLocation updates for drawIndexedIndirect
2021-11-02 18:23:49 +00:00
IndirectDrawMetadata.h
Remove deferred BufferLocation updates for drawIndexedIndirect
2021-11-02 18:23:49 +00:00
IndirectDrawValidationEncoder.cpp
Remove deferred BufferLocation updates for drawIndexedIndirect
2021-11-02 18:23:49 +00:00
IndirectDrawValidationEncoder.h
Remove several compile-time constants in favor of limits
2021-10-13 18:57:18 +00:00
Instance.cpp
Various validation error improvements
2021-10-20 17:42:38 +00:00
Instance.h
Rename "extension" to "feature"
2021-10-04 11:30:02 +00:00
IntegerTypes.h
Update default pipeline layout compatibility rules
2021-09-01 22:15:41 +00:00
InternalPipelineStore.cpp
Implement drawIndexedIndirect validation
2021-09-23 00:15:19 +00:00
InternalPipelineStore.h
Implement GPU-based validation for dispatchIndirect
2021-10-29 18:52:33 +00:00
Limits.cpp
Various validation error improvements
2021-10-20 17:42:38 +00:00
Limits.h
Add a mechanism for finding the best tier for a set of limits
2021-09-28 01:04:10 +00:00
ObjectBase.cpp
Adds/refactors destroy handling for Buffer and QuerySet.
2021-11-01 23:42:52 +00:00
ObjectBase.h
Adds/refactors destroy handling for Buffer and QuerySet.
2021-11-01 23:42:52 +00:00
ObjectContentHasher.cpp
…
ObjectContentHasher.h
…
PassResourceUsage.h
Implement External Texture Binding Functionality
2021-06-01 19:45:53 +00:00
PassResourceUsageTracker.cpp
Remove readonly storage textures
2021-09-17 17:07:43 +00:00
PassResourceUsageTracker.h
Validate a subresource can't be an attachment multiple times in a pass
2021-07-16 17:44:59 +00:00
PerStage.cpp
Improve errors in BindGroupLayout, BindingInfo
2021-10-19 16:14:51 +00:00
PerStage.h
Improve errors in BindGroupLayout, BindingInfo
2021-10-19 16:14:51 +00:00
PersistentCache.cpp
D3D12: Support creating compute pipeline asynchronously
2021-06-04 05:12:06 +00:00
PersistentCache.h
D3D12: Support creating compute pipeline asynchronously
2021-06-04 05:12:06 +00:00
Pipeline.cpp
Reland "Adds destroy handling for simple objects without new backend changes yet."
2021-11-01 18:14:21 +00:00
Pipeline.h
Reland "Adds destroy handling for simple objects without new backend changes yet."
2021-11-01 18:14:21 +00:00
PipelineLayout.cpp
Reland "Adds destroy handling for simple objects without new backend changes yet."
2021-11-01 18:14:21 +00:00
PipelineLayout.h
Reland "Adds destroy handling for simple objects without new backend changes yet."
2021-11-01 18:14:21 +00:00
PooledResourceMemoryAllocator.cpp
…
PooledResourceMemoryAllocator.h
…
ProgrammablePassEncoder.cpp
Improve validation errors for encoders
2021-10-28 00:13:17 +00:00
ProgrammablePassEncoder.h
Improve validation errors for encoders
2021-10-28 00:13:17 +00:00
QueryHelper.cpp
Fix internal storage buffer usage
2021-07-02 09:51:18 +00:00
QueryHelper.h
Fix query index of availability in timestamp shader
2021-05-18 01:13:08 +00:00
QuerySet.cpp
Adds/refactors destroy handling for Buffer and QuerySet.
2021-11-01 23:42:52 +00:00
QuerySet.h
Adds/refactors destroy handling for Buffer and QuerySet.
2021-11-01 23:42:52 +00:00
Queue.cpp
Various validation error improvements
2021-10-20 17:42:38 +00:00
Queue.h
Refactors dawn_native objects for list tracking and adds destroy skeleton API.
2021-09-28 15:40:01 +00:00
RenderBundle.cpp
Add validation rule for depth/stencil between bundle and pass
2021-10-19 21:10:23 +00:00
RenderBundle.h
Add validation rule for depth/stencil between bundle and pass
2021-10-19 21:10:23 +00:00
RenderBundleEncoder.cpp
Improve validation errors for encoders
2021-10-28 00:13:17 +00:00
RenderBundleEncoder.h
Add FromAPI / ToAPI helpers for dawn_native
2021-10-27 19:07:37 +00:00
RenderEncoderBase.cpp
Remove deferred BufferLocation updates for drawIndexedIndirect
2021-11-02 18:23:49 +00:00
RenderEncoderBase.h
Add validation rule for depth/stencil between bundle and pass
2021-10-19 21:10:23 +00:00
RenderPassEncoder.cpp
Add validation rule for depth/stencil between bundle and pass
2021-10-19 21:10:23 +00:00
RenderPassEncoder.h
Add FromAPI / ToAPI helpers for dawn_native
2021-10-27 19:07:37 +00:00
RenderPipeline.cpp
Reland "Adds destroy handling for simple objects without new backend changes yet."
2021-11-01 18:14:21 +00:00
RenderPipeline.h
Reland "Adds destroy handling for simple objects without new backend changes yet."
2021-11-01 18:14:21 +00:00
ResourceHeap.h
…
ResourceHeapAllocator.h
…
ResourceMemoryAllocation.cpp
…
ResourceMemoryAllocation.h
Rolling build dependencies for new d3dcompiler_47.dll
2021-06-23 09:22:22 +00:00
RingBufferAllocator.cpp
Triage Dawn TODOs
2021-06-07 18:23:52 +00:00
RingBufferAllocator.h
Rolling build dependencies for new d3dcompiler_47.dll
2021-06-23 09:22:22 +00:00
Sampler.cpp
Reland "Adds destroy handling for simple objects without new backend changes yet."
2021-11-01 18:14:21 +00:00
Sampler.h
Reland "Adds destroy handling for simple objects without new backend changes yet."
2021-11-01 18:14:21 +00:00
ScratchBuffer.cpp
Implement drawIndexedIndirect validation
2021-09-23 00:15:19 +00:00
ScratchBuffer.h
Implement drawIndexedIndirect validation
2021-09-23 00:15:19 +00:00
ShaderModule.cpp
Reland "Adds destroy handling for simple objects without new backend changes yet."
2021-11-01 18:14:21 +00:00
ShaderModule.h
Reland "Adds destroy handling for simple objects without new backend changes yet."
2021-11-01 18:14:21 +00:00
SpirvValidation.cpp
Improve validation messages for surface/swap chain
2021-10-21 19:25:04 +00:00
SpirvValidation.h
Validate SPIRV produced by Tint
2021-08-12 05:20:48 +00:00
StagingBuffer.cpp
…
StagingBuffer.h
…
Subresource.cpp
Fix all GCC 10 warnings
2021-09-23 17:34:53 +00:00
Subresource.h
Add GPUExternalTexture Types
2021-04-01 20:46:42 +00:00
SubresourceStorage.h
Enable -Wunused-but-set-variable.
2021-07-27 18:42:59 +00:00
Surface.cpp
Improving Vulkan backend validation messages.
2021-10-21 23:45:54 +00:00
Surface.h
Add FromAPI / ToAPI helpers for dawn_native
2021-10-27 19:07:37 +00:00
Surface_metal.mm
…
SwapChain.cpp
Reland "Adds destroy handling for simple objects without new backend changes yet."
2021-11-01 18:14:21 +00:00
SwapChain.h
Refactors dawn_native objects for list tracking and adds destroy skeleton API.
2021-09-28 15:40:01 +00:00
Texture.cpp
Remove several compile-time constants in favor of limits
2021-10-13 18:57:18 +00:00
Texture.h
Track read-only depth/stencil attachment as read-only usage
2021-10-01 01:45:14 +00:00
TintUtils.cpp
Allow Dawn to surface Tint internal compiler errors as uncaptured validation errors
2021-03-25 15:37:44 +00:00
TintUtils.h
Allow Dawn to surface Tint internal compiler errors as uncaptured validation errors
2021-03-25 15:37:44 +00:00
ToBackend.h
dawn_native: Use refcount-safe methods for reentrant object creation
2021-04-19 08:52:35 +00:00
Toggles.cpp
Remove the use_tint_generator toggle
2021-10-29 13:17:27 +00:00
Toggles.h
Remove the use_tint_generator toggle
2021-10-29 13:17:27 +00:00
VertexFormat.cpp
Replace VertexFormatUtils with a dawn_native table of formats
2021-07-22 08:57:29 +00:00
VertexFormat.h
Replace VertexFormatUtils with a dawn_native table of formats
2021-07-22 08:57:29 +00:00
XlibXcbFunctions.cpp
…
XlibXcbFunctions.h
…
dawn_platform.h
Add FromAPI / ToAPI helpers for dawn_native
2021-10-27 19:07:37 +00:00