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This requires deleting wire tests for builders that were using it, and leads to small simplifications in the WireTest harness. Also allows removing the BuilderBase class from dawn_native. BUG=dawn:125 Change-Id: I3cbac609207aa652cdc9d37e0b700cce3ac6e093 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/6120 Reviewed-by: Kai Ninomiya <kainino@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
84 lines
3.2 KiB
C++
84 lines
3.2 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/wire/WireTest.h"
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#include "dawn_wire/WireClient.h"
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#include "dawn_wire/WireServer.h"
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using namespace testing;
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using namespace dawn_wire;
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class WireInjectTextureTests : public WireTest {
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public:
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WireInjectTextureTests() {
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}
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~WireInjectTextureTests() override = default;
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};
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// Test that reserving and injecting a texture makes calls on the client object forward to the
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// server object correctly.
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TEST_F(WireInjectTextureTests, CallAfterReserveInject) {
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ReservedTexture reservation = GetWireClient()->ReserveTexture(device);
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DawnTexture apiTexture = api.GetNewTexture();
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EXPECT_CALL(api, TextureReference(apiTexture));
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ASSERT_TRUE(GetWireServer()->InjectTexture(apiTexture, reservation.id, reservation.generation));
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dawnTextureCreateDefaultTextureView(reservation.texture);
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EXPECT_CALL(api, TextureCreateDefaultTextureView(apiTexture)).WillOnce(Return(nullptr));
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FlushClient();
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}
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// Test that reserve correctly returns different IDs each time.
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TEST_F(WireInjectTextureTests, ReserveDifferentIDs) {
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ReservedTexture reservation1 = GetWireClient()->ReserveTexture(device);
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ReservedTexture reservation2 = GetWireClient()->ReserveTexture(device);
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ASSERT_NE(reservation1.id, reservation2.id);
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ASSERT_NE(reservation1.texture, reservation2.texture);
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}
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// Test that injecting the same id without a destroy first fails.
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TEST_F(WireInjectTextureTests, InjectExistingID) {
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ReservedTexture reservation = GetWireClient()->ReserveTexture(device);
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DawnTexture apiTexture = api.GetNewTexture();
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EXPECT_CALL(api, TextureReference(apiTexture));
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ASSERT_TRUE(GetWireServer()->InjectTexture(apiTexture, reservation.id, reservation.generation));
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// ID already in use, call fails.
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ASSERT_FALSE(
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GetWireServer()->InjectTexture(apiTexture, reservation.id, reservation.generation));
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}
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// Test that the server only borrows the texture and does a single reference-release
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TEST_F(WireInjectTextureTests, InjectedTextureLifetime) {
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ReservedTexture reservation = GetWireClient()->ReserveTexture(device);
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// Injecting the texture adds a reference
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DawnTexture apiTexture = api.GetNewTexture();
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EXPECT_CALL(api, TextureReference(apiTexture));
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ASSERT_TRUE(GetWireServer()->InjectTexture(apiTexture, reservation.id, reservation.generation));
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// Releasing the texture removes a single reference.
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dawnTextureRelease(reservation.texture);
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EXPECT_CALL(api, TextureRelease(apiTexture));
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FlushClient();
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// Deleting the server doesn't release a second reference.
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DeleteServer();
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Mock::VerifyAndClearExpectations(&api);
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}
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