dawn-cmake/src/dawn_native/d3d12/DepthStencilStateD3D12.cpp
Yunchao He 48485e36a8 Add StencilStateFaceDescriptor, in order to match web idl
BUG=dawn:31

Change-Id: I52f95ed134ae5afdf4fc872d5cfc5f36ec1a7a69
Reviewed-on: https://dawn-review.googlesource.com/c/3302
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Yunchao He <yunchao.he@intel.com>
2018-12-15 02:32:34 +00:00

100 lines
4.3 KiB
C++

// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/d3d12/DepthStencilStateD3D12.h"
#include "common/BitSetIterator.h"
namespace dawn_native { namespace d3d12 {
namespace {
D3D12_STENCIL_OP StencilOp(dawn::StencilOperation op) {
switch (op) {
case dawn::StencilOperation::Keep:
return D3D12_STENCIL_OP_KEEP;
case dawn::StencilOperation::Zero:
return D3D12_STENCIL_OP_ZERO;
case dawn::StencilOperation::Replace:
return D3D12_STENCIL_OP_REPLACE;
case dawn::StencilOperation::IncrementClamp:
return D3D12_STENCIL_OP_INCR_SAT;
case dawn::StencilOperation::DecrementClamp:
return D3D12_STENCIL_OP_DECR_SAT;
case dawn::StencilOperation::Invert:
return D3D12_STENCIL_OP_INVERT;
case dawn::StencilOperation::IncrementWrap:
return D3D12_STENCIL_OP_INCR;
case dawn::StencilOperation::DecrementWrap:
return D3D12_STENCIL_OP_DECR;
default:
UNREACHABLE();
}
}
D3D12_COMPARISON_FUNC ComparisonFunc(dawn::CompareFunction func) {
switch (func) {
case dawn::CompareFunction::Always:
return D3D12_COMPARISON_FUNC_ALWAYS;
case dawn::CompareFunction::Equal:
return D3D12_COMPARISON_FUNC_EQUAL;
case dawn::CompareFunction::Greater:
return D3D12_COMPARISON_FUNC_GREATER;
case dawn::CompareFunction::GreaterEqual:
return D3D12_COMPARISON_FUNC_GREATER_EQUAL;
case dawn::CompareFunction::Less:
return D3D12_COMPARISON_FUNC_LESS;
case dawn::CompareFunction::LessEqual:
return D3D12_COMPARISON_FUNC_LESS_EQUAL;
case dawn::CompareFunction::Never:
return D3D12_COMPARISON_FUNC_NEVER;
case dawn::CompareFunction::NotEqual:
return D3D12_COMPARISON_FUNC_NOT_EQUAL;
default:
UNREACHABLE();
}
}
D3D12_DEPTH_STENCILOP_DESC StencilOpDesc(const StencilStateFaceDescriptor descriptor) {
D3D12_DEPTH_STENCILOP_DESC desc;
desc.StencilFailOp = StencilOp(descriptor.stencilFailOp);
desc.StencilDepthFailOp = StencilOp(descriptor.depthFailOp);
desc.StencilPassOp = StencilOp(descriptor.passOp);
desc.StencilFunc = ComparisonFunc(descriptor.compare);
return desc;
}
} // anonymous namespace
DepthStencilState::DepthStencilState(DepthStencilStateBuilder* builder)
: DepthStencilStateBase(builder) {
mDepthStencilDescriptor.DepthEnable = TRUE;
mDepthStencilDescriptor.DepthWriteMask =
GetDepth().depthWriteEnabled ? D3D12_DEPTH_WRITE_MASK_ALL : D3D12_DEPTH_WRITE_MASK_ZERO;
mDepthStencilDescriptor.DepthFunc = ComparisonFunc(GetDepth().compareFunction);
mDepthStencilDescriptor.StencilEnable = StencilTestEnabled() ? TRUE : FALSE;
mDepthStencilDescriptor.StencilReadMask = static_cast<UINT8>(GetStencil().readMask);
mDepthStencilDescriptor.StencilWriteMask = static_cast<UINT8>(GetStencil().writeMask);
mDepthStencilDescriptor.FrontFace = StencilOpDesc(GetStencil().front);
mDepthStencilDescriptor.BackFace = StencilOpDesc(GetStencil().back);
}
const D3D12_DEPTH_STENCIL_DESC& DepthStencilState::GetD3D12DepthStencilDescriptor() const {
return mDepthStencilDescriptor;
}
}} // namespace dawn_native::d3d12