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This is the replacement for Fence in the single-queue WebGPU world. To keep this CL focused, it doesn't deprecate the fences yet. Bug: chromium:1177476 Change-Id: I09d60732ec67bc1deb49f7a9d57699c049475acf Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41723 Auto-Submit: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
100 lines
3.6 KiB
C++
100 lines
3.6 KiB
C++
// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/wire/WireTest.h"
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#include "dawn_wire/WireClient.h"
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using namespace testing;
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using namespace dawn_wire;
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class MockQueueWorkDoneCallback {
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public:
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MOCK_METHOD(void, Call, (WGPUQueueWorkDoneStatus status, void* userdata));
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};
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static std::unique_ptr<MockQueueWorkDoneCallback> mockQueueWorkDoneCallback;
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static void ToMockQueueWorkDone(WGPUQueueWorkDoneStatus status, void* userdata) {
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mockQueueWorkDoneCallback->Call(status, userdata);
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}
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class WireQueueTests : public WireTest {
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protected:
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void SetUp() override {
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WireTest::SetUp();
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mockQueueWorkDoneCallback = std::make_unique<MockQueueWorkDoneCallback>();
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}
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void TearDown() override {
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mockQueueWorkDoneCallback = nullptr;
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WireTest::TearDown();
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}
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void FlushServer() {
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WireTest::FlushServer();
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Mock::VerifyAndClearExpectations(&mockQueueWorkDoneCallback);
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}
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};
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// Test that a successful OnSubmittedWorkDone call is forwarded to the client.
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TEST_F(WireQueueTests, OnSubmittedWorkDoneSuccess) {
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wgpuQueueOnSubmittedWorkDone(queue, 0u, ToMockQueueWorkDone, this);
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EXPECT_CALL(api, OnQueueOnSubmittedWorkDone(apiQueue, 0u, _, _))
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.WillOnce(InvokeWithoutArgs([&]() {
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api.CallQueueOnSubmittedWorkDoneCallback(apiQueue, WGPUQueueWorkDoneStatus_Success);
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}));
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FlushClient();
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EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_Success, this)).Times(1);
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FlushServer();
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}
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// Test that an error OnSubmittedWorkDone call is forwarded as an error to the client.
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TEST_F(WireQueueTests, OnSubmittedWorkDoneError) {
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wgpuQueueOnSubmittedWorkDone(queue, 0u, ToMockQueueWorkDone, this);
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EXPECT_CALL(api, OnQueueOnSubmittedWorkDone(apiQueue, 0u, _, _))
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.WillOnce(InvokeWithoutArgs([&]() {
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api.CallQueueOnSubmittedWorkDoneCallback(apiQueue, WGPUQueueWorkDoneStatus_Error);
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}));
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FlushClient();
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EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_Error, this)).Times(1);
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FlushServer();
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}
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// Test registering an OnSubmittedWorkDone then disconnecting the wire calls the callback with
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// device loss
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TEST_F(WireQueueTests, OnSubmittedWorkDoneBeforeDisconnect) {
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wgpuQueueOnSubmittedWorkDone(queue, 0u, ToMockQueueWorkDone, this);
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EXPECT_CALL(api, OnQueueOnSubmittedWorkDone(apiQueue, 0u, _, _))
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.WillOnce(InvokeWithoutArgs([&]() {
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api.CallQueueOnSubmittedWorkDoneCallback(apiQueue, WGPUQueueWorkDoneStatus_Error);
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}));
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FlushClient();
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EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_DeviceLost, this))
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.Times(1);
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GetWireClient()->Disconnect();
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}
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// Test registering an OnSubmittedWorkDone after disconnecting the wire calls the callback with
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// device loss
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TEST_F(WireQueueTests, OnSubmittedWorkDoneAfterDisconnect) {
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GetWireClient()->Disconnect();
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EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_DeviceLost, this))
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.Times(1);
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wgpuQueueOnSubmittedWorkDone(queue, 0u, ToMockQueueWorkDone, this);
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}
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