dawn-cmake/src/tests/unittests/wire/WireQueueTests.cpp
Corentin Wallez c093db250e Implement Queue::OnSubmittedWorkDone
This is the replacement for Fence in the single-queue WebGPU world. To
keep this CL focused, it doesn't deprecate the fences yet.

Bug: chromium:1177476

Change-Id: I09d60732ec67bc1deb49f7a9d57699c049475acf
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/41723
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-02-25 13:17:01 +00:00

100 lines
3.6 KiB
C++

// Copyright 2021 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "tests/unittests/wire/WireTest.h"
#include "dawn_wire/WireClient.h"
using namespace testing;
using namespace dawn_wire;
class MockQueueWorkDoneCallback {
public:
MOCK_METHOD(void, Call, (WGPUQueueWorkDoneStatus status, void* userdata));
};
static std::unique_ptr<MockQueueWorkDoneCallback> mockQueueWorkDoneCallback;
static void ToMockQueueWorkDone(WGPUQueueWorkDoneStatus status, void* userdata) {
mockQueueWorkDoneCallback->Call(status, userdata);
}
class WireQueueTests : public WireTest {
protected:
void SetUp() override {
WireTest::SetUp();
mockQueueWorkDoneCallback = std::make_unique<MockQueueWorkDoneCallback>();
}
void TearDown() override {
mockQueueWorkDoneCallback = nullptr;
WireTest::TearDown();
}
void FlushServer() {
WireTest::FlushServer();
Mock::VerifyAndClearExpectations(&mockQueueWorkDoneCallback);
}
};
// Test that a successful OnSubmittedWorkDone call is forwarded to the client.
TEST_F(WireQueueTests, OnSubmittedWorkDoneSuccess) {
wgpuQueueOnSubmittedWorkDone(queue, 0u, ToMockQueueWorkDone, this);
EXPECT_CALL(api, OnQueueOnSubmittedWorkDone(apiQueue, 0u, _, _))
.WillOnce(InvokeWithoutArgs([&]() {
api.CallQueueOnSubmittedWorkDoneCallback(apiQueue, WGPUQueueWorkDoneStatus_Success);
}));
FlushClient();
EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_Success, this)).Times(1);
FlushServer();
}
// Test that an error OnSubmittedWorkDone call is forwarded as an error to the client.
TEST_F(WireQueueTests, OnSubmittedWorkDoneError) {
wgpuQueueOnSubmittedWorkDone(queue, 0u, ToMockQueueWorkDone, this);
EXPECT_CALL(api, OnQueueOnSubmittedWorkDone(apiQueue, 0u, _, _))
.WillOnce(InvokeWithoutArgs([&]() {
api.CallQueueOnSubmittedWorkDoneCallback(apiQueue, WGPUQueueWorkDoneStatus_Error);
}));
FlushClient();
EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_Error, this)).Times(1);
FlushServer();
}
// Test registering an OnSubmittedWorkDone then disconnecting the wire calls the callback with
// device loss
TEST_F(WireQueueTests, OnSubmittedWorkDoneBeforeDisconnect) {
wgpuQueueOnSubmittedWorkDone(queue, 0u, ToMockQueueWorkDone, this);
EXPECT_CALL(api, OnQueueOnSubmittedWorkDone(apiQueue, 0u, _, _))
.WillOnce(InvokeWithoutArgs([&]() {
api.CallQueueOnSubmittedWorkDoneCallback(apiQueue, WGPUQueueWorkDoneStatus_Error);
}));
FlushClient();
EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_DeviceLost, this))
.Times(1);
GetWireClient()->Disconnect();
}
// Test registering an OnSubmittedWorkDone after disconnecting the wire calls the callback with
// device loss
TEST_F(WireQueueTests, OnSubmittedWorkDoneAfterDisconnect) {
GetWireClient()->Disconnect();
EXPECT_CALL(*mockQueueWorkDoneCallback, Call(WGPUQueueWorkDoneStatus_DeviceLost, this))
.Times(1);
wgpuQueueOnSubmittedWorkDone(queue, 0u, ToMockQueueWorkDone, this);
}