dawn-cmake/src/fuzzers/DawnSPIRVCrossHLSLFastFuzzer.cpp
Li, Hao be73a51136 Force uninitialized variables to be zero for shader compiler on D3D12
The shader with uninitialized variables will fail to compile on D3D12
backend. SPIRV-Cross has added an option for supporting forcefully
zero-initialized variables in latest version.

Bug: dawn:347
Change-Id: Id02fa486317c583ee11cfe3bc382816dc34121fb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18680
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2020-04-06 15:19:22 +00:00

62 lines
2.3 KiB
C++

// Copyright 2018 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include <cstdint>
#include <string>
#include <vector>
#include "DawnSPIRVCrossFuzzer.h"
namespace {
int FuzzTask(const std::vector<uint32_t>& input) {
shaderc_spvc::Context context;
if (!context.IsValid()) {
return 0;
}
DawnSPIRVCrossFuzzer::ExecuteWithSignalTrap([&context, &input]() {
shaderc_spvc::CompilationResult result;
shaderc_spvc::CompileOptions options;
options.SetSourceEnvironment(shaderc_target_env_webgpu, shaderc_env_version_webgpu);
options.SetTargetEnvironment(shaderc_target_env_vulkan, shaderc_env_version_vulkan_1_1);
// Using the options that are used by Dawn, they appear in ShaderModuleD3D12.cpp
options.SetForceZeroInitializedVariables(true);
options.SetHLSLShaderModel(51);
// TODO (hao.x.li@intel.com): The HLSLPointCoordCompat and HLSLPointSizeCompat are
// required temporarily for https://bugs.chromium.org/p/dawn/issues/detail?id=146,
// but should be removed once WebGPU requires there is no gl_PointSize builtin.
// See https://github.com/gpuweb/gpuweb/issues/332
options.SetHLSLPointCoordCompat(true);
options.SetHLSLPointSizeCompat(true);
if (context.InitializeForHlsl(input.data(), input.size(), options) ==
shaderc_spvc_status_success) {
context.CompileShader(&result);
}
});
return 0;
}
} // namespace
extern "C" int LLVMFuzzerInitialize(int* argc, char*** argv) {
return 0;
}
extern "C" int LLVMFuzzerTestOneInput(const uint8_t* data, size_t size) {
return DawnSPIRVCrossFuzzer::Run(data, size, FuzzTask);
}