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Bug: dawn:160, dawn:689 Change-Id: I9ec5f2056ac70c4150e6555291045690ee295403 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70582 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
741 lines
32 KiB
C++
741 lines
32 KiB
C++
// Copyright 2018 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/unittests/validation/ValidationTest.h"
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namespace {
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class TextureViewValidationTest : public ValidationTest {};
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constexpr uint32_t kWidth = 32u;
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constexpr uint32_t kHeight = 32u;
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constexpr uint32_t kDepth = 6u;
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constexpr uint32_t kDefaultMipLevels = 6u;
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constexpr wgpu::TextureFormat kDefaultTextureFormat = wgpu::TextureFormat::RGBA8Unorm;
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wgpu::Texture Create2DArrayTexture(wgpu::Device& device,
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uint32_t arrayLayerCount,
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uint32_t width = kWidth,
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uint32_t height = kHeight,
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uint32_t mipLevelCount = kDefaultMipLevels,
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uint32_t sampleCount = 1) {
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wgpu::TextureDescriptor descriptor;
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descriptor.dimension = wgpu::TextureDimension::e2D;
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descriptor.size.width = width;
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descriptor.size.height = height;
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descriptor.size.depthOrArrayLayers = arrayLayerCount;
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descriptor.sampleCount = sampleCount;
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descriptor.format = kDefaultTextureFormat;
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descriptor.mipLevelCount = mipLevelCount;
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descriptor.usage = wgpu::TextureUsage::TextureBinding;
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return device.CreateTexture(&descriptor);
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}
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wgpu::Texture Create3DTexture(wgpu::Device& device) {
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wgpu::TextureDescriptor descriptor;
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descriptor.dimension = wgpu::TextureDimension::e3D;
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descriptor.size = {kWidth, kHeight, kDepth};
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descriptor.sampleCount = 1;
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descriptor.format = kDefaultTextureFormat;
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descriptor.mipLevelCount = kDefaultMipLevels;
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descriptor.usage = wgpu::TextureUsage::TextureBinding;
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return device.CreateTexture(&descriptor);
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}
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wgpu::Texture CreateDepthStencilTexture(wgpu::Device& device, wgpu::TextureFormat format) {
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wgpu::TextureDescriptor descriptor = {};
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descriptor.size = {kWidth, kHeight, kDepth};
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descriptor.usage =
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wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment;
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descriptor.mipLevelCount = kDefaultMipLevels;
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descriptor.format = format;
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return device.CreateTexture(&descriptor);
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}
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wgpu::TextureViewDescriptor CreateDefaultViewDescriptor(wgpu::TextureViewDimension dimension) {
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wgpu::TextureViewDescriptor descriptor;
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descriptor.format = kDefaultTextureFormat;
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descriptor.dimension = dimension;
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descriptor.baseMipLevel = 0;
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descriptor.mipLevelCount = kDefaultMipLevels;
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descriptor.baseArrayLayer = 0;
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descriptor.arrayLayerCount = 1;
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return descriptor;
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}
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// Test creating texture view on a 2D non-array texture
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TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture2D) {
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wgpu::Texture texture = Create2DArrayTexture(device, 1);
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wgpu::TextureViewDescriptor base2DTextureViewDescriptor =
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CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e2D);
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// It is an error to create a view with zero 'arrayLayerCount'.
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{
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wgpu::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
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descriptor.arrayLayerCount = 0;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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}
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// It is an error to create a view with zero 'mipLevelCount'.
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{
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wgpu::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
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descriptor.mipLevelCount = 0;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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}
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// It is OK to create a 2D texture view on a 2D texture.
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{
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wgpu::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
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descriptor.arrayLayerCount = 1;
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texture.CreateView(&descriptor);
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}
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// It is an error to view a layer past the end of the texture.
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{
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wgpu::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
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descriptor.arrayLayerCount = 2;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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}
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// It is OK to create a 1-layer 2D array texture view on a 2D texture.
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{
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wgpu::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
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descriptor.dimension = wgpu::TextureViewDimension::e2DArray;
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descriptor.arrayLayerCount = 1;
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texture.CreateView(&descriptor);
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}
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// It is an error to create a 3D texture view on a 2D texture.
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{
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wgpu::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
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descriptor.dimension = wgpu::TextureViewDimension::e3D;
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descriptor.arrayLayerCount = 1;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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}
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// baseMipLevel == k && mipLevelCount == WGPU_MIP_LEVEL_COUNT_UNDEFINED means to use levels
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// k..end.
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{
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wgpu::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
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descriptor.mipLevelCount = WGPU_MIP_LEVEL_COUNT_UNDEFINED;
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descriptor.baseMipLevel = 0;
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texture.CreateView(&descriptor);
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descriptor.baseMipLevel = 1;
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texture.CreateView(&descriptor);
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descriptor.baseMipLevel = kDefaultMipLevels - 1;
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texture.CreateView(&descriptor);
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descriptor.baseMipLevel = kDefaultMipLevels;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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}
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// It is an error to make the mip level out of range.
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{
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wgpu::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
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descriptor.baseMipLevel = 0;
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descriptor.mipLevelCount = kDefaultMipLevels + 1;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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descriptor.baseMipLevel = 1;
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descriptor.mipLevelCount = kDefaultMipLevels;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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descriptor.baseMipLevel = kDefaultMipLevels - 1;
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descriptor.mipLevelCount = 2;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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descriptor.baseMipLevel = kDefaultMipLevels;
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descriptor.mipLevelCount = 1;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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}
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}
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// Test creating texture view on a 2D array texture
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TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture2DArray) {
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constexpr uint32_t kDefaultArrayLayers = 6;
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wgpu::Texture texture = Create2DArrayTexture(device, kDefaultArrayLayers);
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wgpu::TextureViewDescriptor base2DArrayTextureViewDescriptor =
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CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e2DArray);
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// It is an error to create a view with zero 'arrayLayerCount'.
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{
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wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
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descriptor.dimension = wgpu::TextureViewDimension::e2D;
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descriptor.arrayLayerCount = 0;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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}
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// It is an error to create a view with zero 'mipLevelCount'.
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{
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wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
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descriptor.dimension = wgpu::TextureViewDimension::e2D;
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descriptor.mipLevelCount = 0;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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}
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// It is OK to create a 2D texture view on a 2D array texture.
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{
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wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
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descriptor.dimension = wgpu::TextureViewDimension::e2D;
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descriptor.arrayLayerCount = 1;
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texture.CreateView(&descriptor);
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}
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// It is OK to create a 2D array texture view on a 2D array texture.
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{
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wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
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descriptor.arrayLayerCount = kDefaultArrayLayers;
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texture.CreateView(&descriptor);
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}
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// It is an error to create a 3D texture view on a 2D array texture.
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{
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wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
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descriptor.dimension = wgpu::TextureViewDimension::e3D;
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descriptor.arrayLayerCount = 1;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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}
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// baseArrayLayer == k && arrayLayerCount == wgpu::kArrayLayerCountUndefined means to use
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// layers k..end.
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{
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wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
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descriptor.arrayLayerCount = wgpu::kArrayLayerCountUndefined;
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descriptor.baseArrayLayer = 0;
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texture.CreateView(&descriptor);
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descriptor.baseArrayLayer = 1;
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texture.CreateView(&descriptor);
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descriptor.baseArrayLayer = kDefaultArrayLayers - 1;
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texture.CreateView(&descriptor);
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descriptor.baseArrayLayer = kDefaultArrayLayers;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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}
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// It is an error for the array layer range of the view to exceed that of the texture.
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{
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wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
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descriptor.baseArrayLayer = 0;
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descriptor.arrayLayerCount = kDefaultArrayLayers + 1;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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descriptor.baseArrayLayer = 1;
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descriptor.arrayLayerCount = kDefaultArrayLayers;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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descriptor.baseArrayLayer = kDefaultArrayLayers - 1;
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descriptor.arrayLayerCount = 2;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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descriptor.baseArrayLayer = kDefaultArrayLayers;
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descriptor.arrayLayerCount = 1;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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}
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}
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// Test creating texture view on a 3D texture
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TEST_F(TextureViewValidationTest, CreateTextureViewOnTexture3D) {
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wgpu::Texture texture = Create3DTexture(device);
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wgpu::TextureViewDescriptor base3DTextureViewDescriptor =
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CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e3D);
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// It is an error to create a view with zero 'arrayLayerCount'.
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{
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wgpu::TextureViewDescriptor descriptor = base3DTextureViewDescriptor;
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descriptor.arrayLayerCount = 0;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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}
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// It is an error to create a view with zero 'mipLevelCount'.
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{
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wgpu::TextureViewDescriptor descriptor = base3DTextureViewDescriptor;
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descriptor.mipLevelCount = 0;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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}
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// It is OK to create a 3D texture view on a 3D texture.
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{
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wgpu::TextureViewDescriptor descriptor = base3DTextureViewDescriptor;
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texture.CreateView(&descriptor);
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}
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// It is an error to create a 2D/2DArray/Cube/CubeArray texture view on a 3D texture.
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{
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wgpu::TextureViewDimension invalidDimensions[] = {
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wgpu::TextureViewDimension::e2D,
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wgpu::TextureViewDimension::e2DArray,
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wgpu::TextureViewDimension::Cube,
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wgpu::TextureViewDimension::CubeArray,
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};
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for (wgpu::TextureViewDimension dimension : invalidDimensions) {
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wgpu::TextureViewDescriptor descriptor = base3DTextureViewDescriptor;
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descriptor.dimension = dimension;
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if (dimension == wgpu::TextureViewDimension::Cube ||
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dimension == wgpu::TextureViewDimension::CubeArray) {
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descriptor.arrayLayerCount = 6;
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}
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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}
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}
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// baseMipLevel == k && mipLevelCount == WGPU_MIP_LEVEL_COUNT_UNDEFINED means to use levels
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// k..end.
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{
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wgpu::TextureViewDescriptor descriptor = base3DTextureViewDescriptor;
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descriptor.mipLevelCount = WGPU_MIP_LEVEL_COUNT_UNDEFINED;
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descriptor.baseMipLevel = 0;
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texture.CreateView(&descriptor);
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descriptor.baseMipLevel = 1;
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texture.CreateView(&descriptor);
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descriptor.baseMipLevel = kDefaultMipLevels - 1;
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texture.CreateView(&descriptor);
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descriptor.baseMipLevel = kDefaultMipLevels;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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}
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// It is an error to make the mip level out of range.
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{
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wgpu::TextureViewDescriptor descriptor = base3DTextureViewDescriptor;
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descriptor.baseMipLevel = 0;
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descriptor.mipLevelCount = kDefaultMipLevels + 1;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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descriptor.baseMipLevel = 1;
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descriptor.mipLevelCount = kDefaultMipLevels;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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descriptor.baseMipLevel = kDefaultMipLevels - 1;
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descriptor.mipLevelCount = 2;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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descriptor.baseMipLevel = kDefaultMipLevels;
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descriptor.mipLevelCount = 1;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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}
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// baseArrayLayer == k && arrayLayerCount == wgpu::kArrayLayerCountUndefined means to use
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// layers k..end. But baseArrayLayer must be 0, and arrayLayerCount must be 1 at most for 3D
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// texture view.
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{
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wgpu::TextureViewDescriptor descriptor = base3DTextureViewDescriptor;
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descriptor.arrayLayerCount = wgpu::kArrayLayerCountUndefined;
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descriptor.baseArrayLayer = 0;
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texture.CreateView(&descriptor);
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descriptor.baseArrayLayer = 1;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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descriptor.baseArrayLayer = 0;
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descriptor.arrayLayerCount = 1;
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texture.CreateView(&descriptor);
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descriptor.arrayLayerCount = 2;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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descriptor.arrayLayerCount = kDepth;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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}
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}
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// Using the "none" ("default") values validates the same as explicitly
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// specifying the values they're supposed to default to.
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// Variant for a 2D texture with more than 1 array layer.
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TEST_F(TextureViewValidationTest, TextureViewDescriptorDefaults2DArray) {
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constexpr uint32_t kDefaultArrayLayers = 8;
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wgpu::Texture texture = Create2DArrayTexture(device, kDefaultArrayLayers);
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{ texture.CreateView(); }
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{
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wgpu::TextureViewDescriptor descriptor;
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descriptor.format = wgpu::TextureFormat::Undefined;
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texture.CreateView(&descriptor);
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descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
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texture.CreateView(&descriptor);
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descriptor.format = wgpu::TextureFormat::R8Unorm;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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}
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{
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wgpu::TextureViewDescriptor descriptor;
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descriptor.dimension = wgpu::TextureViewDimension::Undefined;
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texture.CreateView(&descriptor);
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descriptor.dimension = wgpu::TextureViewDimension::e2DArray;
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texture.CreateView(&descriptor);
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// Setting view dimension to 2D, its arrayLayer will default to 1. And view creation
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// will success.
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descriptor.dimension = wgpu::TextureViewDimension::e2D;
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texture.CreateView(&descriptor);
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// Setting view dimension to Cube, its arrayLayer will default to 6.
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descriptor.dimension = wgpu::TextureViewDimension::Cube;
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texture.CreateView(&descriptor);
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descriptor.baseArrayLayer = 2;
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texture.CreateView(&descriptor);
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descriptor.baseArrayLayer = 3;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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// Setting view dimension to CubeArray, its arrayLayer will default to
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// size.depthOrArrayLayers (kDefaultArrayLayers) - baseArrayLayer.
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descriptor.dimension = wgpu::TextureViewDimension::CubeArray;
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descriptor.baseArrayLayer = 0;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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descriptor.baseArrayLayer = 2;
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texture.CreateView(&descriptor);
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descriptor.baseArrayLayer = 3;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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}
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{
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wgpu::TextureViewDescriptor descriptor;
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// Setting array layers to non-0 means the dimensionality will
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// default to 2D so by itself it causes an error.
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descriptor.arrayLayerCount = kDefaultArrayLayers;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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descriptor.dimension = wgpu::TextureViewDimension::e2DArray;
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texture.CreateView(&descriptor);
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descriptor.mipLevelCount = kDefaultMipLevels;
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texture.CreateView(&descriptor);
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}
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}
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// Using the "none" ("default") values validates the same as explicitly
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// specifying the values they're supposed to default to.
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// Variant for a 2D texture with only 1 array layer.
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TEST_F(TextureViewValidationTest, TextureViewDescriptorDefaults2DNonArray) {
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constexpr uint32_t kDefaultArrayLayers = 1;
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wgpu::Texture texture = Create2DArrayTexture(device, kDefaultArrayLayers);
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{ texture.CreateView(); }
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{
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wgpu::TextureViewDescriptor descriptor;
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descriptor.format = wgpu::TextureFormat::Undefined;
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texture.CreateView(&descriptor);
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descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
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texture.CreateView(&descriptor);
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descriptor.format = wgpu::TextureFormat::R8Unorm;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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}
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{
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wgpu::TextureViewDescriptor descriptor;
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descriptor.dimension = wgpu::TextureViewDimension::Undefined;
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texture.CreateView(&descriptor);
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descriptor.dimension = wgpu::TextureViewDimension::e2D;
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texture.CreateView(&descriptor);
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descriptor.dimension = wgpu::TextureViewDimension::e2DArray;
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texture.CreateView(&descriptor);
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}
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{
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wgpu::TextureViewDescriptor descriptor;
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descriptor.arrayLayerCount = wgpu::kArrayLayerCountUndefined;
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texture.CreateView(&descriptor);
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descriptor.arrayLayerCount = 1;
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texture.CreateView(&descriptor);
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descriptor.arrayLayerCount = 2;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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}
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{
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wgpu::TextureViewDescriptor descriptor;
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descriptor.mipLevelCount = kDefaultMipLevels;
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texture.CreateView(&descriptor);
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descriptor.arrayLayerCount = kDefaultArrayLayers;
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texture.CreateView(&descriptor);
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}
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}
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// Using the "none" ("default") values validates the same as explicitly
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// specifying the values they're supposed to default to.
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// Variant for a 3D texture.
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TEST_F(TextureViewValidationTest, TextureViewDescriptorDefaults3D) {
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wgpu::Texture texture = Create3DTexture(device);
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{ texture.CreateView(); }
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{
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wgpu::TextureViewDescriptor descriptor;
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descriptor.format = wgpu::TextureFormat::Undefined;
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texture.CreateView(&descriptor);
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descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
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texture.CreateView(&descriptor);
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descriptor.format = wgpu::TextureFormat::R8Unorm;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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}
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{
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wgpu::TextureViewDescriptor descriptor;
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descriptor.dimension = wgpu::TextureViewDimension::Undefined;
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texture.CreateView(&descriptor);
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descriptor.dimension = wgpu::TextureViewDimension::e3D;
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texture.CreateView(&descriptor);
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descriptor.dimension = wgpu::TextureViewDimension::e2DArray;
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ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
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descriptor.dimension = wgpu::TextureViewDimension::e2D;
|
|
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
|
}
|
|
{
|
|
wgpu::TextureViewDescriptor descriptor;
|
|
descriptor.arrayLayerCount = wgpu::kArrayLayerCountUndefined;
|
|
texture.CreateView(&descriptor);
|
|
descriptor.arrayLayerCount = 1;
|
|
texture.CreateView(&descriptor);
|
|
descriptor.arrayLayerCount = 2;
|
|
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
|
}
|
|
{
|
|
wgpu::TextureViewDescriptor descriptor;
|
|
descriptor.mipLevelCount = kDefaultMipLevels;
|
|
texture.CreateView(&descriptor);
|
|
descriptor.arrayLayerCount = kDepth;
|
|
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
|
}
|
|
}
|
|
|
|
// Test creating cube map texture view
|
|
TEST_F(TextureViewValidationTest, CreateCubeMapTextureView) {
|
|
constexpr uint32_t kDefaultArrayLayers = 16;
|
|
|
|
wgpu::Texture texture = Create2DArrayTexture(device, kDefaultArrayLayers);
|
|
|
|
wgpu::TextureViewDescriptor base2DArrayTextureViewDescriptor =
|
|
CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e2DArray);
|
|
|
|
// It is an error to create a view with zero 'arrayLayerCount'.
|
|
{
|
|
wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
|
descriptor.dimension = wgpu::TextureViewDimension::Cube;
|
|
descriptor.arrayLayerCount = 0;
|
|
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
|
}
|
|
|
|
// It is an error to create a view with zero 'mipLevelCount'.
|
|
{
|
|
wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
|
descriptor.dimension = wgpu::TextureViewDimension::Cube;
|
|
descriptor.mipLevelCount = 0;
|
|
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
|
}
|
|
|
|
// It is OK to create a cube map texture view with arrayLayerCount == 6.
|
|
{
|
|
wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
|
descriptor.dimension = wgpu::TextureViewDimension::Cube;
|
|
descriptor.arrayLayerCount = 6;
|
|
texture.CreateView(&descriptor);
|
|
}
|
|
|
|
// It is an error to create a cube map texture view with arrayLayerCount != 6.
|
|
{
|
|
wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
|
descriptor.dimension = wgpu::TextureViewDimension::Cube;
|
|
descriptor.arrayLayerCount = 3;
|
|
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
|
}
|
|
|
|
// It is OK to create a cube map array texture view with arrayLayerCount % 6 == 0.
|
|
{
|
|
wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
|
descriptor.dimension = wgpu::TextureViewDimension::CubeArray;
|
|
descriptor.arrayLayerCount = 12;
|
|
texture.CreateView(&descriptor);
|
|
}
|
|
|
|
// It is an error to create a cube map array texture view with arrayLayerCount % 6 != 0.
|
|
{
|
|
wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
|
descriptor.dimension = wgpu::TextureViewDimension::CubeArray;
|
|
descriptor.arrayLayerCount = 11;
|
|
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
|
}
|
|
|
|
// It is an error to create a cube map texture view with width != height.
|
|
{
|
|
wgpu::Texture nonSquareTexture = Create2DArrayTexture(device, 18, 32, 16, 5);
|
|
|
|
wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
|
descriptor.dimension = wgpu::TextureViewDimension::Cube;
|
|
descriptor.arrayLayerCount = 6;
|
|
ASSERT_DEVICE_ERROR(nonSquareTexture.CreateView(&descriptor));
|
|
}
|
|
|
|
// It is an error to create a cube map array texture view with width != height.
|
|
{
|
|
wgpu::Texture nonSquareTexture = Create2DArrayTexture(device, 18, 32, 16, 5);
|
|
|
|
wgpu::TextureViewDescriptor descriptor = base2DArrayTextureViewDescriptor;
|
|
descriptor.dimension = wgpu::TextureViewDimension::CubeArray;
|
|
descriptor.arrayLayerCount = 12;
|
|
ASSERT_DEVICE_ERROR(nonSquareTexture.CreateView(&descriptor));
|
|
}
|
|
}
|
|
|
|
// Test the format compatibility rules when creating a texture view.
|
|
// TODO(jiawei.shao@intel.com): add more tests when the rules are fully implemented.
|
|
TEST_F(TextureViewValidationTest, TextureViewFormatCompatibility) {
|
|
wgpu::Texture texture = Create2DArrayTexture(device, 1);
|
|
|
|
wgpu::TextureViewDescriptor base2DTextureViewDescriptor =
|
|
CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e2D);
|
|
|
|
// It is an error to create a texture view in depth-stencil format on a RGBA texture.
|
|
{
|
|
wgpu::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
|
|
descriptor.format = wgpu::TextureFormat::Depth24PlusStencil8;
|
|
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
|
}
|
|
}
|
|
|
|
// Test that it's valid to create a texture view from a destroyed texture
|
|
TEST_F(TextureViewValidationTest, DestroyCreateTextureView) {
|
|
wgpu::Texture texture = Create2DArrayTexture(device, 1);
|
|
wgpu::TextureViewDescriptor descriptor =
|
|
CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e2D);
|
|
texture.Destroy();
|
|
texture.CreateView(&descriptor);
|
|
}
|
|
|
|
// Test that the selected TextureAspects must exist in the texture format
|
|
TEST_F(TextureViewValidationTest, AspectMustExist) {
|
|
wgpu::TextureDescriptor descriptor = {};
|
|
descriptor.size = {1, 1, 1};
|
|
descriptor.usage =
|
|
wgpu::TextureUsage::TextureBinding | wgpu::TextureUsage::RenderAttachment;
|
|
|
|
// Can select: All and DepthOnly from Depth32Float, but not StencilOnly
|
|
{
|
|
descriptor.format = wgpu::TextureFormat::Depth32Float;
|
|
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
|
|
|
wgpu::TextureViewDescriptor viewDescriptor = {};
|
|
viewDescriptor.aspect = wgpu::TextureAspect::All;
|
|
texture.CreateView(&viewDescriptor);
|
|
|
|
viewDescriptor.aspect = wgpu::TextureAspect::DepthOnly;
|
|
texture.CreateView(&viewDescriptor);
|
|
|
|
viewDescriptor.aspect = wgpu::TextureAspect::StencilOnly;
|
|
ASSERT_DEVICE_ERROR(texture.CreateView(&viewDescriptor));
|
|
}
|
|
|
|
// Can select: All, DepthOnly, and StencilOnly from Depth24PlusStencil8
|
|
{
|
|
descriptor.format = wgpu::TextureFormat::Depth24PlusStencil8;
|
|
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
|
|
|
wgpu::TextureViewDescriptor viewDescriptor = {};
|
|
viewDescriptor.aspect = wgpu::TextureAspect::All;
|
|
texture.CreateView(&viewDescriptor);
|
|
|
|
viewDescriptor.aspect = wgpu::TextureAspect::DepthOnly;
|
|
texture.CreateView(&viewDescriptor);
|
|
|
|
viewDescriptor.aspect = wgpu::TextureAspect::StencilOnly;
|
|
texture.CreateView(&viewDescriptor);
|
|
}
|
|
|
|
// Can select: All from RGBA8Unorm
|
|
{
|
|
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
|
|
wgpu::Texture texture = device.CreateTexture(&descriptor);
|
|
|
|
wgpu::TextureViewDescriptor viewDescriptor = {};
|
|
viewDescriptor.aspect = wgpu::TextureAspect::All;
|
|
texture.CreateView(&viewDescriptor);
|
|
|
|
viewDescriptor.aspect = wgpu::TextureAspect::DepthOnly;
|
|
ASSERT_DEVICE_ERROR(texture.CreateView(&viewDescriptor));
|
|
|
|
viewDescriptor.aspect = wgpu::TextureAspect::StencilOnly;
|
|
ASSERT_DEVICE_ERROR(texture.CreateView(&viewDescriptor));
|
|
}
|
|
}
|
|
|
|
class D24S8TextureViewValidationTests : public ValidationTest {
|
|
protected:
|
|
WGPUDevice CreateTestDevice() override {
|
|
dawn_native::DawnDeviceDescriptor descriptor;
|
|
descriptor.requiredFeatures = {"depth24unorm-stencil8"};
|
|
return adapter.CreateDevice(&descriptor);
|
|
}
|
|
};
|
|
|
|
// Test that the selected TextureAspects must exist in the Depth24UnormStencil8 texture format
|
|
TEST_F(D24S8TextureViewValidationTests, AspectMustExist) {
|
|
wgpu::Texture texture =
|
|
CreateDepthStencilTexture(device, wgpu::TextureFormat::Depth24UnormStencil8);
|
|
|
|
// Can select: All, DepthOnly, and StencilOnly from Depth24UnormStencil8
|
|
{
|
|
wgpu::TextureViewDescriptor viewDescriptor = {};
|
|
viewDescriptor.aspect = wgpu::TextureAspect::All;
|
|
texture.CreateView(&viewDescriptor);
|
|
|
|
viewDescriptor.aspect = wgpu::TextureAspect::DepthOnly;
|
|
texture.CreateView(&viewDescriptor);
|
|
|
|
viewDescriptor.aspect = wgpu::TextureAspect::StencilOnly;
|
|
texture.CreateView(&viewDescriptor);
|
|
}
|
|
}
|
|
|
|
// Test the format compatibility rules when creating a texture view.
|
|
TEST_F(D24S8TextureViewValidationTests, TextureViewFormatCompatibility) {
|
|
wgpu::Texture texture =
|
|
CreateDepthStencilTexture(device, wgpu::TextureFormat::Depth24UnormStencil8);
|
|
|
|
wgpu::TextureViewDescriptor base2DTextureViewDescriptor =
|
|
CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e2D);
|
|
|
|
// It is an error to create a texture view in color format on a depth-stencil texture.
|
|
{
|
|
wgpu::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
|
|
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
|
|
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
|
}
|
|
}
|
|
|
|
class D32S8TextureViewValidationTests : public ValidationTest {
|
|
protected:
|
|
WGPUDevice CreateTestDevice() override {
|
|
dawn_native::DawnDeviceDescriptor descriptor;
|
|
descriptor.requiredFeatures = {"depth32float-stencil8"};
|
|
return adapter.CreateDevice(&descriptor);
|
|
}
|
|
};
|
|
|
|
// Test that the selected TextureAspects must exist in the Depth32FloatStencil8 texture format
|
|
TEST_F(D32S8TextureViewValidationTests, AspectMustExist) {
|
|
wgpu::Texture texture =
|
|
CreateDepthStencilTexture(device, wgpu::TextureFormat::Depth32FloatStencil8);
|
|
|
|
// Can select: All, DepthOnly, and StencilOnly from Depth32FloatStencil8
|
|
{
|
|
wgpu::TextureViewDescriptor viewDescriptor = {};
|
|
viewDescriptor.aspect = wgpu::TextureAspect::All;
|
|
texture.CreateView(&viewDescriptor);
|
|
|
|
viewDescriptor.aspect = wgpu::TextureAspect::DepthOnly;
|
|
texture.CreateView(&viewDescriptor);
|
|
|
|
viewDescriptor.aspect = wgpu::TextureAspect::StencilOnly;
|
|
texture.CreateView(&viewDescriptor);
|
|
}
|
|
}
|
|
|
|
// Test the format compatibility rules when creating a texture view.
|
|
TEST_F(D32S8TextureViewValidationTests, TextureViewFormatCompatibility) {
|
|
wgpu::Texture texture =
|
|
CreateDepthStencilTexture(device, wgpu::TextureFormat::Depth32FloatStencil8);
|
|
|
|
wgpu::TextureViewDescriptor base2DTextureViewDescriptor =
|
|
CreateDefaultViewDescriptor(wgpu::TextureViewDimension::e2D);
|
|
|
|
// It is an error to create a texture view in color format on a depth-stencil texture.
|
|
{
|
|
wgpu::TextureViewDescriptor descriptor = base2DTextureViewDescriptor;
|
|
descriptor.format = wgpu::TextureFormat::RGBA8Unorm;
|
|
ASSERT_DEVICE_ERROR(texture.CreateView(&descriptor));
|
|
}
|
|
}
|
|
|
|
} // anonymous namespace
|