CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Jiawei Shao 0eff2a2b46 Add validations on the creation of bind groups with storage textures
This patch adds all the validations on the creation of bind groups with
read-only and write-only storage textures.

1. Only the textures with STORAGE usage can be used as read-only or
   write-only storage textures.
2. The format of the texture view used as read-only or write-only
   storage texture must match the corresponding declarations in the
   bind group layout.
3. The texture view dimension of the texture view used as read-only or
   write-only storage texture must match the corresponding declaration
   in the bind group layout.

Note that we don't test the match of the sample count because currently
we don't support sample count > 1 when creating a texture with STORAGE
usage and creating a bind group layout with read-only or write-only
storage textrue binding type.

This patch also adds a unit test to verify that it is invalid to create
a bind group layout with either read-only or write-only storage texture
binding type and dynamic offsets.

This patch also implements the bind group with storage textures on
Vulkan to make the Vulkan fuzzer happy with this patch.

BUG=dawn:267
TEST=dawn_unittests

Change-Id: Iee1b3c49671aae8a5424882b035624248d5fc281
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17583
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-03-25 07:53:37 +00:00
build_overrides GN: Use the hermetic XCode if available. 2020-03-06 12:25:20 +00:00
docs [docs] Add documentation for Dawn's testing infrastructure 2020-01-31 03:28:56 +00:00
examples Fix MSVC build 2020-03-23 20:10:53 +00:00
generator Fix compilation with stdlibc++ (instead of libc++) 2020-02-18 02:44:05 +00:00
infra/config infra: Use macOS 10.15 and newer OSX SDK. 2020-02-25 17:12:27 +00:00
scripts Fix Vulkan fuzzer on mac_libfuzzer_chrome_asan 2020-01-25 02:14:39 +00:00
src Add validations on the creation of bind groups with storage textures 2020-03-25 07:53:37 +00:00
third_party Roll Dawn's copy of the Vulkan headers. 2020-03-04 12:23:54 +00:00
.clang-format Add .clang-format 2017-11-28 16:18:39 -05:00
.gitattributes Add .gitattributes to normalize EOL 2019-07-15 12:23:18 +00:00
.gitignore Allow using swiftshader with the Vulkan backend 2019-11-26 18:21:51 +00:00
.gn Re-enable -Wunguarded-availability in Dawn standalone builds 2019-12-11 16:54:51 +00:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn Implement the webgpu.h swapchains on Metal 2020-03-20 17:07:20 +00:00
CMakeLists.txt CMake: Add support for the D3D12 backend 2020-02-24 13:27:28 +00:00
CONTRIBUTING.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
DEPS Rolling 5 dependencies 2020-03-23 18:29:51 +00:00
LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
OWNERS Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
PRESUBMIT.py PRESUBMIT.py: Add formatting checks. 2018-09-11 08:06:36 -04:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
codereview.settings Initial CQ configuration 2018-08-23 08:33:35 -04:00
dawn.json Change present modes to match webgpu.h 2020-03-20 16:47:50 +00:00
dawn_wire.json Introduce wgpu::Surface and implement it for HWND, X11 and Metal 2020-01-15 13:14:12 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.