CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
0eff2a2b46
This patch adds all the validations on the creation of bind groups with read-only and write-only storage textures. 1. Only the textures with STORAGE usage can be used as read-only or write-only storage textures. 2. The format of the texture view used as read-only or write-only storage texture must match the corresponding declarations in the bind group layout. 3. The texture view dimension of the texture view used as read-only or write-only storage texture must match the corresponding declaration in the bind group layout. Note that we don't test the match of the sample count because currently we don't support sample count > 1 when creating a texture with STORAGE usage and creating a bind group layout with read-only or write-only storage textrue binding type. This patch also adds a unit test to verify that it is invalid to create a bind group layout with either read-only or write-only storage texture binding type and dynamic offsets. This patch also implements the bind group with storage textures on Vulkan to make the Vulkan fuzzer happy with this patch. BUG=dawn:267 TEST=dawn_unittests Change-Id: Iee1b3c49671aae8a5424882b035624248d5fc281 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17583 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> |
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examples | ||
generator | ||
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src | ||
third_party | ||
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AUTHORS | ||
BUILD.gn | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
DEPS | ||
LICENSE | ||
OWNERS | ||
PRESUBMIT.py | ||
README.chromium | ||
README.md | ||
codereview.settings | ||
dawn.json | ||
dawn_wire.json |
README.md
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
Documentation table of content
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.