Corentin Wallez 10bb40a03d Run GPU-less tests on macOS 11 bots.
Bug: chromium:1273555
Change-Id: Ifcbdccd930180d2df28e8ab7b1b6e3ef93f8564b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70940
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2021-11-25 16:51:00 +00:00
2017-11-28 16:18:39 -05:00
2018-07-18 22:54:06 +02:00
2021-02-02 17:03:30 +00:00
2021-11-02 09:30:52 +00:00
2021-07-20 17:57:20 +00:00
2021-09-23 21:26:33 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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