CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
11652ff8f8
The webgpu.h surface-based swapchains are implement on Metal which required adding the present mode to NewSwapChainBase. Additional automated tests are added which require getting the Instance so a new getter is added to DawnTest. Additional some the state tracking of swapchains is performed in the backend, so the SwapChainValidationTests are turned into regular DawnTests so they can check backends do the correct state tracking. To not lose coverage of the Null backend, a NullBackend() DawnTestParam factory is added. Finally swapchains cannot be entirely tested in an automated fashion, so a new example is added called "ManualSwapChainTests" that allows manually checking a number of properties. Documentation of the controls and a manual test plan is in a comment at the top of the example's source. Bug: dawn:269 Change-Id: If62fffc29a6cefdbec62747d01c523e2a5475715 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/17181 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Kai Ninomiya <kainino@chromium.org> |
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examples | ||
generator | ||
infra/config | ||
scripts | ||
src | ||
third_party | ||
.clang-format | ||
.gitattributes | ||
.gitignore | ||
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AUTHORS | ||
BUILD.gn | ||
CMakeLists.txt | ||
CONTRIBUTING.md | ||
DEPS | ||
LICENSE | ||
OWNERS | ||
PRESUBMIT.py | ||
README.chromium | ||
README.md | ||
codereview.settings | ||
dawn.json | ||
dawn_wire.json |
README.md
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
Documentation table of content
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.