.. |
abs
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writer/spirv: Fix abs() on unsigned integers
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2021-10-01 08:41:55 +00:00 |
acos
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
all
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intrinsics: Add scalar overload of all() & any()
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2021-10-21 09:39:13 +00:00 |
any
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intrinsics: Add scalar overload of all() & any()
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2021-10-21 09:39:13 +00:00 |
arrayLength
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msl: Handle buffer variables in transform
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2021-10-28 15:00:39 +00:00 |
asin
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
atan
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
atan2
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
atomicAdd
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msl: Handle buffer variables in transform
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2021-10-28 15:00:39 +00:00 |
atomicAnd
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msl: Handle buffer variables in transform
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2021-10-28 15:00:39 +00:00 |
atomicCompareExchangeWeak
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msl: Handle buffer variables in transform
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2021-10-28 15:00:39 +00:00 |
atomicExchange
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msl: Handle buffer variables in transform
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2021-10-28 15:00:39 +00:00 |
atomicLoad
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msl: Handle buffer variables in transform
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2021-10-28 15:00:39 +00:00 |
atomicMax
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msl: Handle buffer variables in transform
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2021-10-28 15:00:39 +00:00 |
atomicMin
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msl: Handle buffer variables in transform
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2021-10-28 15:00:39 +00:00 |
atomicOr
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msl: Handle buffer variables in transform
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2021-10-28 15:00:39 +00:00 |
atomicStore
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msl: Handle buffer variables in transform
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2021-10-28 15:00:39 +00:00 |
atomicSub
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msl: Handle buffer variables in transform
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2021-10-28 15:00:39 +00:00 |
atomicXor
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msl: Handle buffer variables in transform
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2021-10-28 15:00:39 +00:00 |
ceil
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
clamp
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
cos
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
cosh
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
countOneBits
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
cross
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
determinant
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
distance
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
dot
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instrinsics: Implement dot() for integer vector types
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2021-11-05 18:37:16 +00:00 |
dpdx
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writer/msl: Rework string printing
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2021-06-28 15:30:57 +00:00 |
dpdxCoarse
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writer/msl: Rework string printing
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2021-06-28 15:30:57 +00:00 |
dpdxFine
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writer/msl: Rework string printing
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2021-06-28 15:30:57 +00:00 |
dpdy
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writer/msl: Rework string printing
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2021-06-28 15:30:57 +00:00 |
dpdyCoarse
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writer/msl: Rework string printing
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2021-06-28 15:30:57 +00:00 |
dpdyFine
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writer/msl: Rework string printing
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2021-06-28 15:30:57 +00:00 |
exp
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
exp2
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
faceForward
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
floor
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
fma
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
fract
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
frexp
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intrinsics: Remove deprecated modf & frexp overloads
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2021-10-12 21:57:47 +00:00 |
fwidth
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writer/msl: Rework string printing
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2021-06-28 15:30:57 +00:00 |
fwidthCoarse
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writer/msl: Rework string printing
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2021-06-28 15:30:57 +00:00 |
fwidthFine
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writer/msl: Rework string printing
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2021-06-28 15:30:57 +00:00 |
ignore
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Deprecate Ignore()
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2021-10-22 06:23:12 +00:00 |
inverseSqrt
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
isFinite
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
isInf
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
isNan
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
isNormal
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
ldexp
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
length
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
log
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
log2
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
max
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
min
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
mix
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
modf
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intrinsics: Remove deprecated modf & frexp overloads
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2021-10-12 21:57:47 +00:00 |
normalize
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
pack2x16float
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
pack2x16snorm
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
pack2x16unorm
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
pack4x8snorm
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
pack4x8unorm
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
pow
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
reflect
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
refract
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
reverseBits
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
round
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
select
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
sign
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
sin
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
sinh
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
smoothStep
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
sqrt
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
step
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
storageBarrier
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validation: compute shader must include 'workgroup_size' in its attributes
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2021-06-29 18:39:44 +00:00 |
tan
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
tanh
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
textureDimensions
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Resolver: Remove texture_storage read access
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2021-10-14 10:10:45 +00:00 |
textureLoad
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Resolver: Remove texture_storage read access
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2021-10-14 10:10:45 +00:00 |
textureNumLayers
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Resolver: Remove texture_storage read access
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2021-10-14 10:10:45 +00:00 |
textureNumLevels
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
textureNumSamples
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
textureSample
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msl: Automatically remap binding numbers in exe
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2021-08-12 19:47:20 +00:00 |
textureSampleBias
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msl: Automatically remap binding numbers in exe
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2021-08-12 19:47:20 +00:00 |
textureSampleCompare
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msl: Automatically remap binding numbers in exe
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2021-08-12 19:47:20 +00:00 |
textureSampleCompareLevel
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msl: Automatically remap binding numbers in exe
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2021-08-12 19:47:20 +00:00 |
textureSampleGrad
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msl: Automatically remap binding numbers in exe
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2021-08-12 19:47:20 +00:00 |
textureSampleLevel
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msl: Automatically remap binding numbers in exe
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2021-08-12 19:47:20 +00:00 |
textureStore
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
transpose
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
trunc
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
unpack2x16float
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
unpack2x16snorm
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
unpack2x16unorm
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
unpack4x8snorm
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
unpack4x8unorm
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spirv: Use generic transform to process shader IO
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2021-08-05 17:34:19 +00:00 |
workgroupBarrier
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validation: compute shader must include 'workgroup_size' in its attributes
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2021-06-29 18:39:44 +00:00 |