dawn-cmake/test/intrinsics/gen/textureNumLevels
James Price 11c6fcdb51 spirv: Use generic transform to process shader IO
The refactored CanonicalizeEntryPointIO transform makes it much easier
to handle SPIR-V style IO as well, and doing this removes a lot of
duplicated code. Remove all of the SPIR-V transform code for shader IO
and vertex point size.

Bug: tint:920
Change-Id: Id1b97517619b4d2fd09b45d5aee848259f3dfa77
Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/60840
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: James Price <jrprice@google.com>
Auto-Submit: James Price <jrprice@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
2021-08-05 17:34:19 +00:00
..
1e6f3b.wgsl [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
1e6f3b.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
1e6f3b.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
1e6f3b.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
1e6f3b.wgsl.expected.wgsl [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
2c3575.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
2c3575.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
2c3575.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
2c3575.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
2c3575.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
9da7a5.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
9da7a5.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
9da7a5.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
9da7a5.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
9da7a5.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
09ddd0.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
09ddd0.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
09ddd0.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
09ddd0.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
09ddd0.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
23f750.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
23f750.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
23f750.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
23f750.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
23f750.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
32a0ae.wgsl [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
32a0ae.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
32a0ae.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
32a0ae.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
32a0ae.wgsl.expected.wgsl [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
51b5bb.wgsl [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
51b5bb.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
51b5bb.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
51b5bb.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
51b5bb.wgsl.expected.wgsl [intrinsics]: Add texture_1d level overloads 2021-07-15 16:14:34 +00:00
076cb5.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
076cb5.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
076cb5.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
076cb5.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
076cb5.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
080d95.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
080d95.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
080d95.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
080d95.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
080d95.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
897aaf.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
897aaf.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
897aaf.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
897aaf.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
897aaf.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
5101cf.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
5101cf.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
5101cf.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
5101cf.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
5101cf.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
105988.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
105988.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
105988.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
105988.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
105988.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a91c03.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
a91c03.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
a91c03.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
a91c03.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
a91c03.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
aee7c8.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
aee7c8.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
aee7c8.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
aee7c8.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
aee7c8.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
b1b12b.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
b1b12b.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
b1b12b.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
b1b12b.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
b1b12b.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
b4f5ea.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
b4f5ea.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
b4f5ea.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
b4f5ea.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
b4f5ea.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
d004a9.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
d004a9.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
d004a9.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
d004a9.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
d004a9.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
dca09e.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
dca09e.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
dca09e.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
dca09e.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
dca09e.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e67231.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
e67231.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
e67231.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
e67231.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
e67231.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
ed078b.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
ed078b.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
ed078b.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
ed078b.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
ed078b.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
f46ec6.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
f46ec6.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
f46ec6.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
f46ec6.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
f46ec6.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
f5828d.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00
f5828d.wgsl.expected.hlsl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
f5828d.wgsl.expected.msl transform/shader_io: Generate a wrapper function 2021-08-04 22:15:28 +00:00
f5828d.wgsl.expected.spvasm spirv: Use generic transform to process shader IO 2021-08-05 17:34:19 +00:00
f5828d.wgsl.expected.wgsl validation: compute shader must include 'workgroup_size' in its attributes 2021-06-29 18:39:44 +00:00