20 lines
354 B
WebGPU Shading Language
20 lines
354 B
WebGPU Shading Language
fn select_1e960b() {
|
|
var res : vec2<u32> = select(vec2<u32>(), vec2<u32>(), vec2<bool>());
|
|
}
|
|
|
|
[[stage(vertex)]]
|
|
fn vertex_main() -> [[builtin(position)]] vec4<f32> {
|
|
select_1e960b();
|
|
return vec4<f32>();
|
|
}
|
|
|
|
[[stage(fragment)]]
|
|
fn fragment_main() {
|
|
select_1e960b();
|
|
}
|
|
|
|
[[stage(compute), workgroup_size(1)]]
|
|
fn compute_main() {
|
|
select_1e960b();
|
|
}
|