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	Tests should be as fine-grained as possible. Not all the permutations were covered. Not all the backends were actually generating anything useful, as the functions were not called by an entry point. Change-Id: I76658533d3112d202f7482a19531079550e66f83 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/58392 Auto-Submit: Ben Clayton <bclayton@google.com> Commit-Queue: David Neto <dneto@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: David Neto <dneto@google.com>
		
			
				
	
	
		
			7 lines
		
	
	
		
			146 B
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
			
		
		
	
	
			7 lines
		
	
	
		
			146 B
		
	
	
	
		
			WebGPU Shading Language
		
	
	
	
	
	
| [[stage(compute), workgroup_size(1)]]
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| fn f() {
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|   let a = vec3<u32>(1u, 2u, 3u);
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|   let b = vec3<u32>(4u, 5u, 6u);
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|   let r : vec3<u32> = (a % b);
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| }
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