CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
15fec68a4f
It requires to revise quite a few flags in order to implement readonly depth/stencil attachment on Vulkan. For example: - VkAccessFlags, - VkPipelineStageFlags, - VkImageUsageFlags, - and the most important: VkImageLayout. These revised flags need to be applied to many Vulkan objects. For examples: - VkImageMemoryBarriers, - IMAGE_LAYOUT revisions in descriptor set (bindings), render pass, and subpass, - and loadOp/storeOp revisions in render pass and subpass. This change also does some workarounds in order to make Vulkan validation layers happy. For example: - use DEPTH_STENCIL_READ_ONLY image layout for binding a depth/stencil texture, - add DEPTH_STENCIL_ATTACHMENT_BIT image usage for binding a depth/stencil texture. Note that STORE_OP_STORE is used for depth/stencil's storeOp for readonly attachment. It leads to Vulkan validation error. This change igores that error and let it proceeds and it works well. Bug: dawn:485 Change-Id: Ie247c9cbffbd837984b0933a905632ab5ad8862d Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/70280 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Yunchao He <yunchao.he@intel.com> |
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build_overrides | ||
docs | ||
examples | ||
generator | ||
infra | ||
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src | ||
third_party | ||
tools/memory/asan | ||
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AUTHORS | ||
BUILD.gn | ||
CMakeLists.txt | ||
DEPS | ||
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LICENSE | ||
OWNERS | ||
PRESUBMIT.py | ||
README.chromium | ||
README.md | ||
codereview.settings | ||
dawn.json | ||
dawn_wire.json |
README.md
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
Documentation table of content
Developer documentation:
- Dawn overview
- Building Dawn
- Contributing to Dawn
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.